Fast turn based and other clock improvements

Board Game Arena Official announcements
User avatar
JCase16
Posts: 80
Joined: 26 June 2015, 19:07

Re: Fast turn based and other clock improvements

Post by JCase16 » 04 February 2019, 18:08

It would be great if we could add a remind button to games that go longer. So if you do a game with friends with no time limit, it would be cool to be able to prod them once a day after some time. Nothing too drastic or annoying but if you only play one turn based game at a time and you miss or accidentally delete the "your turn" email then you may never remember lol.

User avatar
sourisdudesert
Administrateur
Posts: 3700
Joined: 23 January 2010, 22:02

Re: Fast turn based and other clock improvements

Post by sourisdudesert » 04 February 2019, 18:11

JCase16 wrote:It would be great if we could add a remind button to games that go longer.
Actually by default you get the "daily report" email everyday that reminds you it's your turn.

And if you ever go to the website you have a "It's your turn to play on X table" banner.

(And if you play with friends they can also gently reminds you that you stopped playing)

User avatar
JCase16
Posts: 80
Joined: 26 June 2015, 19:07

Re: Fast turn based and other clock improvements

Post by JCase16 » 04 February 2019, 20:08

Yeah it's a niche need for sure, but if the guy turns off his daily reminders and is only playing one turn-based game then he has no idea what is going on. Even if you were playing a timed game in this they wouldn't receive a notification until they were almost completely out of time.

Again, it's a niche thing but would be nice.

shogi4fun
Posts: 6
Joined: 09 February 2016, 14:54

Re: Fast turn based and other clock improvements

Post by shogi4fun » 06 February 2019, 13:58

sourisdudesert wrote: At first, we didn't want to propose faster speeds: it makes no sense to play a 8 moves / day turn based game because it means that you would have only 3 hours / move. Even boardgamers must sleep sometimes...

...

A playing hours period is a 12 hours slot, for example "10:00 to 22:00".
Okay, I understand boardgamers must sleep sometimes, but didn't they need to work (sometimes), too??? :geek:

I don't like to play during working times, so a 12h slot would be by far too long. :roll:

Of course I understand, when playing with someone with a complete different slot (like 22:00-10:00 in your example) everybody can do only 1 move in his slot, because there isn't any answer.

Hmmm, maybe an option to create a game with ANY time slot, where all players have to accept the SAME?
So maybe I can start an "evening-session-game", every day some hours, maybe 18:00-22:00.

User avatar
Farffle
Posts: 4
Joined: 16 January 2016, 07:08

Re: Fast turn based and other clock improvements

Post by Farffle » 07 February 2019, 18:35

Why does the time never go down on my tournament games now? It always shows 2 days and a crescent moon. Here is my game number 48407856

OtnaS
Posts: 1
Joined: 03 April 2019, 13:21

Re: Fast turn based and other clock improvements

Post by OtnaS » 03 April 2019, 13:22

Cool!!! :D

User avatar
BigBadSheep
Posts: 1
Joined: 05 April 2019, 12:00

Re: Fast turn based and other clock improvements

Post by BigBadSheep » 14 April 2019, 23:00

W sabotażyście gra w czasie rzeczywistym to okropieństwo, powinna być możliwość +10/15 sekund na ruch bo i tak widzisz co grają inni gracze....

Post Reply

Return to “Official announcements [en]”