Good point.PaoloMon wrote: ↑25 March 2020, 16:37 I second the suggestion of cloning the site.
Separate everything, server and database. The new server starts empty. Players have to register there again.
Create a parent site reporting the number of players inside each server and its capacity. People will decide where to go to play and load balance themselves.
It won't be a problem for people that want to play with friends: all of them will login into the same server.
Maybe it's a problem for players that want to play with anybody online because two smaller servers are worse than a big one. At least they can play instead of reloading the page and hope to get in.
still some questions will remain on the sync across servers: management of account credentials and friends lists, rankings and reputation, etc. what to start from scratch for the user, what needs import at first/each entry into a server, what/when to synchronise databases...