The fifth and last expansion for Race for the Galaxy: Xeno Invasion, is now available on Board Game Arena
This expansion is a new arc, which is not compatible with the previous ones. It is also one of the expansions with the best rating on BGG (8/10).
Why is that? Probably in the first place because this expansion does not add a lot of extra rules. If you play without the "Invasion game", it works almost exactly like the base game, with (a lot) of new very interesting cards and some new powers. So it's easy to learn AND it renews the game.
The "Invasion game" introduces a new phase: starting from the third turn, at the end of each turn, a Xeno Invasion occurs. Each player must face a Xeno attack, and must be victorious (ie : more Military + Xeno attack + Xeno defense than this attack). If you lose, one of your world is damaged and cannot be used until it has been repaired.
As a consequence, military is quite important with this expansion: don't forget that or you'll be overwhelmed by the E.T.!
Like the previous expansions, The Xeno Invasion is available only for BGA Club Members: as usual, only members can select this option to start a new table but anyone can join the game afterwards.
We'd like to thank Rio Grande Games and Tom Lehmann for giving us this opportunity to have all RFTG expansions here. We are particularly proud to have brought these 5 expansions of RFTG online in only 15 months, in order to have the greatest RFTG community here on BGA.
Also, as this may be the last release of a RFTG expansion, we'd like to take the opportunity to address a special thank you to all RFTG players who have been playing here for the last 7 years and made this adaptation such a great success on BGA.
Enjoy!
This expansion is a new arc, which is not compatible with the previous ones. It is also one of the expansions with the best rating on BGG (8/10).
Why is that? Probably in the first place because this expansion does not add a lot of extra rules. If you play without the "Invasion game", it works almost exactly like the base game, with (a lot) of new very interesting cards and some new powers. So it's easy to learn AND it renews the game.
The "Invasion game" introduces a new phase: starting from the third turn, at the end of each turn, a Xeno Invasion occurs. Each player must face a Xeno attack, and must be victorious (ie : more Military + Xeno attack + Xeno defense than this attack). If you lose, one of your world is damaged and cannot be used until it has been repaired.
As a consequence, military is quite important with this expansion: don't forget that or you'll be overwhelmed by the E.T.!
Like the previous expansions, The Xeno Invasion is available only for BGA Club Members: as usual, only members can select this option to start a new table but anyone can join the game afterwards.
We'd like to thank Rio Grande Games and Tom Lehmann for giving us this opportunity to have all RFTG expansions here. We are particularly proud to have brought these 5 expansions of RFTG online in only 15 months, in order to have the greatest RFTG community here on BGA.
Also, as this may be the last release of a RFTG expansion, we'd like to take the opportunity to address a special thank you to all RFTG players who have been playing here for the last 7 years and made this adaptation such a great success on BGA.
Enjoy!