Space... the final frontier for 1 to 6 players.
Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.
Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.
Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.
You can learn to play it in a few minutes by opening the tutorial included.
But if you want the full experience, you can just land on the gamepage you will find right below:
There are already close to a thousand players and more than 700 tables playing it. No doubt it will work beautifully on your devices, and there are plenty of cool display options for you to be able to manage the game the way you want.
We would love to thank Tisaac and firgon for the hard work developing it. Kudos to them!
No games without designers and publishers, and it's all up to Ryan Lambert and Adam Rehberg, and Adam's Apple Games publishing that you can play it here!
BUT WAIT... There's more!
It's all in English there, but we want to offer a new feature for some choosen ones to try some new pages and novelties on Board Game Arena: The BGA LAB!
Read all the details by clicking this link and let us know if you are interested in it!
And now, to infinity and beyond!
But before, let's have lunch. I can't handle a rocket launch without lunch.
Let us know if you enjoyed it as much as we do!
Take care and play fair!
See you next week for another amazing adventure... or more.