Leaving Hanabi when things are not perfect

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bushbabe
Posts: 4
Joined: 28 May 2013, 19:57

Leaving Hanabi when things are not perfect

Postby bushbabe » 09 August 2018, 23:16

Hi gamers,

I have the following problem. It's a thing that's bugging me. When you play Hanabi some players want to quit the game when things don't go perfect or when the deck is a bit challenging. Just a minute ago I played Hanabi and the person I played with wanted to quit after a few minutes, because he made a mistake, which would make the maximum score 3 points less. I asked him if it was because of his ELO. He denied, telling me that he wanted to quit because he made a mistake. I think he's the exception. Some players only have a high Hanabi ELO because the leave games that don't go perfect. Also mistakes due to misunderstandings are a reason for some players to want to quit the game. Some are really aggressive. If you don't agree to leave the game they start bombing (play cards that are not playable). Trying to make you agree to leave the game that way.

My suggestions:
1. make a special rule that mutual agreement to leave a Hanabi game also results in an ELO penalty of 10 points. That way it's not interesting to leave the game to preserve their ELO.
2. For reporting players there should be an option to select that players sabotage a cooperative game on purpose. Now you can only select that they leave the game on purpose, but that's not really what happens. They force your to quit the game/sabotage the game. This is only reportable under miscellaneous, a category that is not reviewed as often as the other category's are.

Let's play and enjoy and don't quit games.
You don't walk away from a game in real life either (I hope).
If you do leave games: please don't play with me.

What do is your opinion about this?

Best regards,
Nance

7decoeur
Posts: 27
Joined: 09 January 2012, 20:43

Re: Leaving Hanabi when things are not perfect

Postby 7decoeur » 15 August 2018, 17:23

I so agree! The system implemented is not fit for purpose in this game unfortunately.

There are so many players on BGA that seem wound up about their ELO points in hanabi; it is so comical. They get their inflated points via stealth and deception and refuse to play the impossible deals, which in my opinion are the most challenging and thus more satisfying. Give me a hard 27 over an easy eyes shut 30 any day! They seem to think not getting 30 makes a game boring and they no longer want to play and fire bomb out. That is just like waving a white flag when the going gets tough rather than rising up to a bit of problem solving.

It would be great if a new system were implemented, and that the ELO for hanabi reset to zero...I mean a master should be good enough to regain that level no probs. If you've done it once, right? Perhaps one idea for hanabi is as you say a -X ELO point fine for abandonments. yes, it would penalise someone that has to leave unexpectedly but that would be a one off docking and a few games would see you gain it back if you are not a serial offender. Those who abandon 1 in 3 or 4 games (this can be seen on a players profile - games played) however would be curtailed if the ELO points given out per game were sufficient (i.e. X/3 or X/4) to stop hyper-inflation in its tracks. And of course ELO would have to be mandatory for all hanabi games, no turning it off to bypass this.


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