galehar wrote:For relocation my copy (french edition), says that the destination planet has to be equal or smaller. I don't really remember when it was changed, but I'm pretty sure that it is the correct (latest) version.
Send us a picture of both Relocation and Curious side by side. So far from what I know we have 2 copies of Quantum, that are both Revised Editions and both have Relocation without the destination planet being equal or smaller size.
galehar wrote:For the missing maps (Gordian Knot and Event horizon), pikiou told me that they were too big to fit. Basically, to fit them in the BGA constraints, he would have needed to reduce the graphics and he was not happy with that. He'd rather have an incomplete version than one with smaller graphics. Maybe BGA constraints have evolved since then? Or there is a way to reach a better compromise?
pikiou basically confirmed the same and didn't point out any other concerns, so I'm moving this up in priority.
galehar wrote:Regarding Scrappy, I'm the one whom filled the original bug, and I also contributed to the BGG discussion thread. I don't understand how this could be misinterpreted. Reconfigure guarantees a different result and rerolls don't. This was a bug, and apparently it hasn't been fixed. Having this as an option sounds like a terrible idea to me. It would be confusing, and it's really an edge case.
Like I said, even though I do agree with it, I'm not going to change it unless I have an unanimous agreement from the players to do so. At this point, after N number of years, I'd say it's a house rule already. Therefore, without an unanimous agreement, the only condition that I would change it is if there was an option on table creation screen to still use the current/"wrong" behaviour.
galehar wrote:Automatic rerolls sounds wonderful. In theory, it is possible that a defeat might be a desirable outcome, but I have never played a game where that was the case (in about 400 games). So I think it would be perfectly fine to automatically and always reroll defeats, it doesn't really have to be configurable.
This is similar to always having the End turn button. Since it is always an option while playing it in real life, it should always be an option here as well. We can tinker with defaults, e.g. enabling automatic rerolling by default, however the user should be able to disable it at any point during the game. Also, I can see the majority of the games you've played were with 2 players and I feel like these sort of situations are more likely to happen when there are 3 or 4 players. I've personally had that situation before while playing in real-life with 3 players. It was only once, but it can still happen.
galehar wrote:What I'd like to have for tables is a bit more flexibility for map choices. Choosing min and max number of dice would be really nice. Most good players play on 6 and 7 cube maps. Usually they choose random 6 or random 7 or they choose one map. For tournament especially, being able to set it to any 6 or 7 map would be cool.
I have the following bullet point in my list:
CraWleR wrote:Look into improving game options (table creation) rules to at least avoid some existing bugs
Overall, table creation screens in BGA are terrible. More so, the Quantum Map and cube count selection dropdown. I have ideas on how to improve it already and just need to sit down at some point to actually implement them. I'll keep your request in mind while working on it as well.