Can you explain me the Citizen Arrest game variant?

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qbeatle
Posts: 1
Joined: 29 November 2016, 21:50

Can you explain me the Citizen Arrest game variant?

Postby qbeatle » 24 March 2018, 15:19

Can you explain me the Citizen Arrest game variant?

ufm
Posts: 34
Joined: 06 January 2017, 08:38

Re: Can you explain me the Citizen Arrest game variant?

Postby ufm » 27 March 2018, 07:30

Instead exoneration or 'normal' arrest, Inspector may discard a card from hand to arrest a suspect around the discarded one.
(Whether the discarded suspect is dead or alive does not matter)
This decreases Inspector's hand size, so Inspector can perform Citizen Arrest 3 times at most.

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Jest Phulin
Posts: 617
Joined: 08 July 2013, 21:50

Re: Can you explain me the Citizen Arrest game variant?

Postby Jest Phulin » 27 March 2018, 09:56

Thanks, ufm, for explaining the how. As to the why....
The original game is unbalanced to the Killer. I've met a few people from Level99 games, and while they did play-test it with their group (for ease of rules and fun), they didn't keep detailed statistics on which side won. When it was implemented on BGA, it didn't take long to see the imbalance; a significantly larger number of games were being won by the Killer than the Inspector. (Also resulting in a large number of games being created and not played, as people wanted to be Killer only.)
It was determined that a major cause of this was that the Killer could change identities, while the Inspector couldn't. Therefore, once the Killer knew the Inspector's identity, they just needed to change until they were next to the Inspector, and could kill them. If the Inspector knew the Killer's identity, they would have to move next to them (thus making themselves vulnerable to being killed on the Killer's turn) before they could win the game. A discussion between BGA and Level99 games ensued, resulting in the Citizen Arrest variant.


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