I agree and raised something like this in the feedback.
I feel that when actions are NOT undertaken (bandit cannot shoot anybody, for example), the animation and the move onto the next action is FAR
too fast and it's unexplained, causing confusion (and mild distress) to those who are NOT yet expert.
But Greg told me "Actually such a feedback is already in place : when a character cannot perform an action, you can see a sweat drop next to their meeple for a second or two."
I shall have to play and see what I think - but with respect Greg, there's a lot of difference between "a second" and "or two".
Keep up the good work, anyway ....