Undo with materials

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alexgodlex
Posts: 17
Joined: 17 April 2016, 16:33

Undo with materials

Post by alexgodlex » 20 June 2019, 12:56

When you move your materials (wood/etc.) it's very easy to make mistacs clicking, would be cool to be able to undo/redo.

Same for placing new tiles (when you place a new tile you can't move it after you place sthe second tile… in the real life i think it's something you would be allowed to do as you're place all your tiles in the same time…

+ I would still love expansions, seems Keyflower is still popular on BGA… And what about Keyflow ? :)

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Havana
Posts: 1
Joined: 23 February 2015, 18:01

Re: Undo with materials

Post by Havana » 19 July 2019, 22:29

I subscribe, an undo otpion in keyflower is very important

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LordChambers
Posts: 7
Joined: 11 February 2018, 02:17

Re: Undo with materials

Post by LordChambers » 22 August 2019, 02:57

The implementation for Keyflower here is so inadequate I stopped playing. It's feels like playing a mousetrap. Or at least something in need of a n update with the learning from quality implementations like Terra Mystica. Perhaps there was an era in which this benighted implementation was made before our computer scientists discovered the confirmation step.

Poddster
Posts: 11
Joined: 10 April 2020, 13:31

Re: Undo with materials

Post by Poddster » 21 April 2020, 10:06

It's especially difficult on mobile, where clicking on a material to move it also "hits" the tile in the background and that tile's help pops-up, and then you have to remove the help without accidentally clicking on another tile, as that would cause the material to move.

The entire thing feels like one big trap!

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borgonero
Posts: 1
Joined: 17 October 2012, 16:11

Re: Undo with materials

Post by borgonero » 27 May 2020, 21:36

I completely loss the entire move (2 meeples and two upgrades) due to a missing undo move just ten minutes ago...

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