Early game design and playtest

Game development with Board Game Arena Studio
dj_himp
Posts: 5
Joined: 07 April 2017, 17:29

Early game design and playtest

Postby dj_himp » 19 April 2017, 15:44

Hi,

We are creating an original card game and since we are in an early stage of the design, we need to playtest a lot with friends and family.
I've searched for board/card game engine and found BGA and I like it, so I decided to begin the development of the current prototype of our game.
The version is almost ready and now I'm wondering how can I do the playtest phase. We've test with the game designer to play the game with account studios but we only managed to play it with him logging in with one of my test account and me on my primary test account (for example nickname0 and nickname1).
As we want to spread the playtest to more people how can we achieve that. I've seen that there is a preproduction servers but I can't find usefull information on how it works.

Thanks

fafa-fr
Posts: 82
Joined: 22 December 2013, 21:58

Re: Early game design and playtest

Postby fafa-fr » 21 April 2017, 09:39

Hi,
Unless I'm mistaken, you have to ask the admins to get your game on preproduction (sourisdudesert and Een). And you're right, it's the best way to test games with friends.
Good games :)

dj_himp
Posts: 5
Joined: 07 April 2017, 17:29

Re: Early game design and playtest

Postby dj_himp » 21 April 2017, 16:39

Great, thanks for the answer.
I will contact them when I'm ready.

PS: Do you know if I have to contact them at each version I want to push in prepoduction?

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DrKarotte
Posts: 96
Joined: 22 September 2015, 23:42

Re: Early game design and playtest

Postby DrKarotte » 22 April 2017, 14:02

I think the idea of BGA is to put complete, fully tested games online. The testing with the dev accounts is mostly intended to test if the code works fine.

Once the game is online every substantial change may break everything with tables running (turn-based) an cause trouble.

For your purpose the sandbox system may be better, but this is still not available / kind of secret.

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Victoria_La
Posts: 175
Joined: 28 December 2015, 20:55

Re: Early game design and playtest

Postby Victoria_La » 23 April 2017, 21:06

You can set different passwords for test accounts and give it to people, if you want to do real testing it has to be pretty much in production, controlled by protected group permission. Its all custom work and only admins can do that. Once its setup though you can re-deploy to
production yourself. Pre-production is not meant for play-testing of original games, but more for testing of games which are in production
already before pushing to production so you don't screw up existing games.

dj_himp
Posts: 5
Joined: 07 April 2017, 17:29

Re: Early game design and playtest

Postby dj_himp » 19 May 2017, 14:13

Thank you for the clarification, I will share my test accounts for playtesting.


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