Game development with Board Game Arena Studio
3 posts • Page 1 of 1
I have both self::trace and self::dump sprinkled throughout my code. I clicked on the "BGA Unexpected Exceptions Logs" button, but it's empty. I know I've passed the point where the trace/dump logs would be called, because I see a state description in my game which matches a game state past the initial state. Any idea why these logs wouldn't be showing up?