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Clone live game to studio for testing

Posted: 18 March 2017, 13:09
by apollo1001
Hi All

I was just checking in to see how many bug fixes were needed on Keyflower, and was wondering if there is a way to copy/clone a live game across to the studio for testing/debugging. (e.g. I'd quite like to interrogate the database on table 28454304 to see how the winter tiles are currently assigned, and thus why they might not be displaying). I guess this may not be possible as the player id's themselves wouldn't be set up, but I'd welcome any thoughts.. It would be a nice feature if the studio is likely to remain in its current form for a while longer.

Thanks in advance.

Re: Clone live game to studio for testing

Posted: 18 March 2017, 15:36
by Victoria_La
Just to clarify, are you keyflower developer?

Re: Clone live game to studio for testing

Posted: 19 March 2017, 17:03
by apollo1001
Yep.

Re: Clone live game to studio for testing

Posted: 21 March 2017, 00:49
by Victoria_La
Admins really have to answer that because only they have power and permissions to access database of real games, you can access production logs though if it helps...

Re: Clone live game to studio for testing

Posted: 23 March 2017, 22:01
by Een
I agree that it would be a nice feature. Not available yet, though :)
If you need it to understand a bug, I can run a request on that table in production, or export the content of a table if that's more convenient.

Re: Clone live game to studio for testing

Posted: 24 March 2017, 21:59
by apollo1001
Thanks Een. I'll bear that in mind for future issues, although this particular one is now sorted via talking to the player directly. :)