Hey everyone,
In many 'advanced' games there are some actions that may call other players actions that may call another players action etc... (in Seasons for example) and I'm wondering how to build a clean state file with this kind of mechanic ?
Because registering each possible case manually just sounds super dirty.
Thanks for sharing
In many 'advanced' games there are some actions that may call other players actions that may call another players action etc... (in Seasons for example) and I'm wondering how to build a clean state file with this kind of mechanic ?
Because registering each possible case manually just sounds super dirty.
Thanks for sharing