Testers wanted for Coup

Game development with Board Game Arena Studio
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quietmint
Posts: 262
Joined: 31 July 2017, 00:28

Testers wanted for Coup

Post by quietmint »

Update 11/12/2018: After months of waiting, this game finally has a scheduled release date on BGA! To help test the game before it goes live on BGA, please message me to be added to the private beta group!

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I'm looking for testers to play through and give feedback on Coup: City State, a quick bluffing game. The game is available on studio and pre-production (private beta). Message me to be added to the beta tester group.

More info about this game:
Last edited by quietmint on 12 November 2018, 09:24, edited 3 times in total.
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Victoria_La
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Joined: 28 December 2015, 20:55

Re: Testers wanted

Post by Victoria_La »

Is this on preproduction? I tried to play it from studio it won't load (Application loading...) , then I press F5 it loaded.
What is the deal with Contessa? Why there is no button? If it does not have an action, it should not be in that list?
List of actions missing some explanations I think, if you put toolips right there, should be probably a full story, i.e.
Income - Take one coin. Cannot be blocked.
Foreign Aid - Take 2 coins. Can be blocked by Duke.
...

Otherwise looks good!
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quietmint
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Joined: 31 July 2017, 00:28

Re: Testers wanted

Post by quietmint »

Thanks. I listed the characters that can block inline, which let me do away with that weird non-action row for Contessa (she has no action, only functions as a blocker).
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Victoria_La
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Joined: 28 December 2015, 20:55

Re: Testers wanted

Post by Victoria_La »

But player won't know what they can block, except for Contessa. That is why I suggest remove Contessa from there but add a "Can be blocked by" to every other action (or Cannot be blocked)
quietmint wrote:Thanks. I listed the characters that can block inline, which let me do away with that weird non-action row for Contessa (she has no action, only functions as a blocker).
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quietmint
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Re: Testers wanted

Post by quietmint »

Yes, this is what I did. ;)
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Victoria_La
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Joined: 28 December 2015, 20:55

Re: Testers wanted

Post by Victoria_La »

Looks good.
But Spectator mode does not work

Javascript error:
During notification gameStateChange
this.tableau[this.player_id] is undefined
onLeavingState@http://en.1.studio.boardgamearena.com:8 ... 383:199:17
ntf_gameStateChange@http://en.1.studio.boardgamearena.com:8 ... :15:661329
hitch/<@http://en.1.studio.boardgamearena.com:8 ... s:15:32104
_268@http://en.1.studio.boardgamearena.com:8 ... s:15:58227
dojo/on/ dojo/on/ emit@http://en.1.studio.boardgamearena.com:8 ... s:15:56909
publish@http://en.1.studio.boardgamearena.com:8 ... s:15:56469
publish@http://en.1.studio.boardgamearena.com:8 ... s:15:48749
dispatchNotification@http://en.1.studio.boardgamearena.com:8 ... ules/layer


Having said that there is checklist before going to preproduction:
http://en.doc.boardgamearena.com/Pre-release_checklist
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quietmint
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Re: Testers wanted

Post by quietmint »

Thanks. I used the checklist, but didn't do a full regression after making the final change you suggested. Fixed.
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quietmint
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Re: Testers wanted for Coup

Post by quietmint »

Just a quick update, this game is now in pre-production. Message me to be added to the beta testers group.
VasyaPupkin
Posts: 1
Joined: 13 March 2018, 14:16

Re: Testers wanted for Coup

Post by VasyaPupkin »

Maybe I'm not writing there, but I found a bug in the game. If Player A challenge Player B's Ambassador and Player B was truthful, then Player B draw cards but server ask Player A (not player B) discard his cards.
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quietmint
Posts: 262
Joined: 31 July 2017, 00:28

Re: Testers wanted for Coup

Post by quietmint »

VasyaPupkin wrote:Maybe I'm not writing there, but I found a bug in the game. If Player A challenge Player B's Ambassador and Player B was truthful, then Player B draw cards but server ask Player A (not player B) discard his cards.
Can you provide a link to your table where this happened?

Here's the correct behavior: Player A should be forced to kill/discard a card because he challenged incorrectly. Player B replaces/discards and redraws the Ambassador because it became known. Then Player B still gets to do the Ambassador action because he was truthful.
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