Hi everybody,
I am dealing with a game which can be either played individually or in teams.
Is there any way to tell the system if the game is played in teams or not depending on the options (ie the previous parameter can be defined dynamically)? I think the answer is no because if that parameter exists, it should live in gameinfos as the parameter 'full-coop' so I think it's static but I would like to be sure.
Currently, a winner of a team game can lose Elo points because he was in team with somebody with lower rank
Thanks for your feedback!
Tcheby
I am dealing with a game which can be either played individually or in teams.
- For individual games, when there is a tie, ther more experienced player is usually penalized against the newbie.
- For team games, each teammate ends normally with the same score and should win or lose ELO together (at least in a 2v2 contest)
Is there any way to tell the system if the game is played in teams or not depending on the options (ie the previous parameter can be defined dynamically)? I think the answer is no because if that parameter exists, it should live in gameinfos as the parameter 'full-coop' so I think it's static but I would like to be sure.
Currently, a winner of a team game can lose Elo points because he was in team with somebody with lower rank
Thanks for your feedback!
Tcheby