Hi all,
I'm working on a game, and I'm a bit confused about the flow people here use when they develop theirs games.
I discovered the GitHub project "bga-workbench" and it seems it can be useful to test the php part of the game, but I want to understand if anyone here uses any different test method.
What's the best way to have a E2E test environment for our game? I'm not asking to put a full featured build system behind BGA, but I want to be sure that my game will work now and if I do any change I don't want to retest it in all the variants.
Anyone tried any solution other that "bga-workbench"?
Thanks,
Carlo
I'm working on a game, and I'm a bit confused about the flow people here use when they develop theirs games.
I discovered the GitHub project "bga-workbench" and it seems it can be useful to test the php part of the game, but I want to understand if anyone here uses any different test method.
What's the best way to have a E2E test environment for our game? I'm not asking to put a full featured build system behind BGA, but I want to be sure that my game will work now and if I do any change I don't want to retest it in all the variants.
Anyone tried any solution other that "bga-workbench"?
Thanks,
Carlo