Game options

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Akchir
Posts: 1
Joined: 12 November 2016, 00:55

Game options

Postby Akchir » 01 January 2018, 18:57

I want to propose two game options:
1) ship placement don't allow ships touching each other any way (direct or diagonal).
2) after successful shot attacker receives one additional shot. In other words - you can shoot until miss.

First options adds some strategy in ship placement and shooting patterns. Current game options makes game purely luck driven or mind reading :D
Second option gives some initiative and more passion for shooting :twisted:

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DrKarotte
Posts: 148
Joined: 22 September 2015, 23:42

Re: Game options

Postby DrKarotte » 18 February 2018, 18:50

Option 1 - I thought that it is a general rule that ships must not touch each other until I played today. Even if it is allowed to place ships touching another one it is not recommended as a strategy. If nothing is changed here which would be ok in my opinion it would be very important to have a BGA rule page for the game, not simply a wikipedia link. The English, French and German pages I just checked differ in many aspects; while in the English and French page nothing is written about this forbidden placement, the German has the rule. (But note that even in the example given on the English and French page no ship touches each other.)

This is a general problem with such common public domain games that there are so many house rules and variants. There should a rule page on BGA which explains the game.

There are some more interesting variants taken from the German wikipedia page, e.g.

* You take a row of x shots with x being the length of your longest ship still alive.
* You place 3 sea mines (1 square). If the enemy hits such a mine his ship gets destroyed (which means that you have to announce which ship takes a shot before, which might become annoying in an online adaption). If I understand that correctly you will always take 5 shots until your carrier is lost, even if you announce to shoot with a shorter ship (see below). It is not clear if you have to announce a ship before every shot or just 1 time before you take a row of shots (see below, too).
* You also place a fortress. This has 3 squares and must be placed at the border. It can also be in a corner (the 3 fields need not to be in a row, but every field must be adjacent to the border). The fortress has only 1 shot but sinks a ship directly.

If a ship sinks after being shot by fortress or hitting a mine you only announce that but do not give the exact position.

My personal variant would be that you tell which of your ships shoots once before taking a row of shots and then you take as many shots as the ship has in lenght.

Liallan
Posts: 1077
Joined: 26 May 2014, 07:01

Re: Game options

Postby Liallan » 19 February 2018, 02:38

DrKarotte wrote:Option 1 - I thought that it is a general rule that ships must not touch each other until I played today. Even if it is allowed to place ships touching another one it is not recommended as a strategy. If nothing is changed here which would be ok in my opinion it would be very important to have a BGA rule page for the game, not simply a wikipedia link. The English, French and German pages I just checked differ in many aspects; while in the English and French page nothing is written about this forbidden placement, the German has the rule. (But note that even in the example given on the English and French page no ship touches each other.)


I've never been aware of any such forbidden placement, and I don't think it's just cause someone left it off the page or that it's a common house rule. I played this a bit as a kid and I don't think that rule existed. I also now have a PC version of it and that rule definitely doesn't exist, and it appears to be pretty much the same version (with sound effects). I think part of the fun is getting creative with placements.

But I agree that we need some definitive rules for public domain games.

The variant I don't like is the one with the two single-square ships. I accidentally took one of these, and despite my opponent having been ahead most of the game, I caught up while s/he was hunting one of those things, and then we both had one left and it was a total luck fest of who happened to find it first, and took forever. Kind of a bore. I've got to imagine that happens quite often.

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BacCM
Posts: 2
Joined: 16 December 2015, 13:09

Re: Game options

Postby BacCM » 05 April 2018, 11:38

Akchir wrote:I want to propose two game options:
1) ship placement don't allow ships touching each other any way (direct or diagonal).
2) after successful shot attacker receives one additional shot. In other words - you can shoot until miss.

First options adds some strategy in ship placement and shooting patterns. Current game options makes game purely luck driven or mind reading :D
Second option gives some initiative and more passion for shooting :twisted:

+1


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