Centering the wind rose

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volkerk
Posts: 11
Joined: 15 August 2014, 21:21

Centering the wind rose

Postby volkerk » 01 December 2018, 20:34

The new Taluva implementation has one weakness - upon loading the game, the display is always centered on the wind rose, but since the first tile is forced to be placed well below the wind rose, the entire island will be built below the wind rose. Before one's move one therefore always has to use the 3D controls to scroll down until the whole island comes into view. This is not an issue while playing live, when one stays in-game, but it is quite a nuisance when playing asynchronously. (In games with many players there's also scrolling down the page one has to do to look at their player info, but this page scroll doesn't scroll the game window, but scrolls the 3D controls out of sight - the two different forms of scrolling just add to the confusion.)

So my suggestion is place the initial tile ON the windrose rather than below it. That should help getting the island more centered when the page first loads. Ideally the game would actually calculate the needed level of zoom & pan and ensure that the display loads with the island fully shown and centered, but that's perhaps asking a bit too much. I'd really appreciate even a very minor improvement.
Last edited by volkerk on 11 December 2018, 20:23, edited 1 time in total.

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Morgalad
Posts: 105
Joined: 17 January 2017, 20:46
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Re: Centering the wind rose

Postby Morgalad » 04 December 2018, 20:43

Hi,
The position of the wind rose is by design, see the playmat that is included in the "deluxe" version of the game:
Image
Cheers...
Morgalad

Developer of: Incan Gold , Takara Island and Veggie Garden

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volkerk
Posts: 11
Joined: 15 August 2014, 21:21

Re: Centering the wind rose

Postby volkerk » 11 December 2018, 20:22

What does that have to do with it? The point of my request is to center the island that's being built in the display when loading the game. How you achieve that isn't my problem - I merely observed that it always loads with the windrose in the center, so suggested to start the island there. You could just as well change the loading code to center the display differently, I don't care. But for usability reasons I'd like to be able to see the island when I load the game, instead of just seeing the upper rim and having to scroll with the 3-D controls before being able to do anything.

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volkerk
Posts: 11
Joined: 15 August 2014, 21:21

Re: Centering the wind rose

Postby volkerk » 07 January 2019, 05:21

Also note that since players would have to rotate the island first in order to see the rear (partially hidden) parts of the island, they are far more likely to add to the island in the front and at the sides, exacerbating the issue of the island being off the center of the screen. That's why I suggested placing the first tile on the wind rose rather than below it - because you're in essence wasting half the "playing area".
But I just get the feeling that you haven't even understood the request :(
Anything I could do to explain myself better?

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quietmint
Posts: 63
Joined: 31 July 2017, 00:28

Re: Centering the wind rose

Postby quietmint » 07 January 2019, 06:29

The wind rose background image really has nothing to with this.

Currently, on initial load the camera viewpoint is roughly centered on the first tile at zoom 100%. I think your request can be reworded like this: on initial load calculate the bounding box of the island and center the camera viewpoint in the middle of the played tiles at zoom 100%.


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