handicapping preference?

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El Poopo
Posts: 6
Joined: 22 June 2011, 21:59

handicapping preference?

Post by El Poopo » 01 August 2019, 14:55

If we were to introduce a handicapping method for Blooms, which would you prefer and why:

1. The weaker player is assigned points at the beginning of the game, so he doesn't have to score as many to win.
2. The weaker player is allowed to place extra stones on his first turn.
3. Other?

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LightKnight
Posts: 64
Joined: 20 July 2015, 18:39

Re: handicapping preference?

Post by LightKnight » 09 August 2019, 23:41

2 because it's more concrete than bare points and, most of all, because it is so in Blooms' grand-brother, Go.

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eoc
Posts: 102
Joined: 11 January 2017, 20:10

Re: handicapping preference?

Post by eoc » 10 August 2019, 19:36

Placing extra stones seems more elegant. On the other hand, 2 has the downside of requiring specifications regarding which color(s) are permitted – would you force alternate placement? This is not an issue with Go of course ;) but makes me slightly prefer option 1. I would, however, consider prolonging the game instead of shortening it (so the stronger player must capture X+H stones while the weaker player must capture X stones). Not saying it's inherently better just yet, but I think it'll work better than the other way around – particularly on smaller boards.

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