Both Churchill and Gandhi are useful for defensive players who want to milk some additional points from their leaders. Personally, however, I deem Churchill a much better choice over Gandhi in most cases, as
(1) Churchill scores 3 points instead of 2.
(2) Gandhi by no means provides a certain protection. A simple Military Theory would completely breach his defence for most opponents, and you are up to your opponents' luck in drawing military cards. Very often you will have to end up building an army yourself, and
(3) When you have just built a somewhat sizeable army, your opponents can simply destroy their own, especially in 1v1, knowing that you are going to be stuck for the rest of the game with Gandhi and not allowed to attack. As for Churchill, no other Age III leader would like to start an armament race with him.
(4) Although Churchill has a choose-one ability, the 3T + 3R is immensely powerful, and it may help one to score later through Impact of Technology, Impact of Variety, Impact of Strength, and First Space Flight etc.
Maybe you have novel uses of Gandhi? Share with us!
(1) Churchill scores 3 points instead of 2.
(2) Gandhi by no means provides a certain protection. A simple Military Theory would completely breach his defence for most opponents, and you are up to your opponents' luck in drawing military cards. Very often you will have to end up building an army yourself, and
(3) When you have just built a somewhat sizeable army, your opponents can simply destroy their own, especially in 1v1, knowing that you are going to be stuck for the rest of the game with Gandhi and not allowed to attack. As for Churchill, no other Age III leader would like to start an armament race with him.
(4) Although Churchill has a choose-one ability, the 3T + 3R is immensely powerful, and it may help one to score later through Impact of Technology, Impact of Variety, Impact of Strength, and First Space Flight etc.
Maybe you have novel uses of Gandhi? Share with us!