This game is quite similar to mafia. Actually I think the only difference is that you can't switch vote (and the different theme, which doesn't matter a bit)
There's probably another difference is that there are probably more "good roles" for the villager party.
So, it should logically follow that the strategies of mafia apply to it, Right?
So, there's this huge mafia community, probably the biggest. called Mafiascum.
The people there are crazy pros, with hundreds of games over their belts. There are tens of thousands of games there archived.
Most importantly, they have 4000+ of topic over the game theory. For over ten years. There's no denying that their conventions are of the most success.
One of the main ideas is random voting IN DAY ONE. There are dozens of discussions there (this feels like i'm advertising, but I'm just trying to prove a point through sheer numbers) over this topic. And they've concluded that it is definitely better to random vote in day one than to not.
Another huge idea is discussion and activity. People who are just lurking and hiding in the shadows are usually targeted. at least until they become more active.
When there are more roles for the villager party. The game might actually become unbalanced in favor of the villagers with good activity and random voting.
So to recap, TL;DR
1. The differences between mafia and werewolf are not that big, so similar strategies can be used
2. RVS and activity are ones of the major things that are quite important in mafia, therefore they should also be staple in werewolf.
There's probably another difference is that there are probably more "good roles" for the villager party.
So, it should logically follow that the strategies of mafia apply to it, Right?
So, there's this huge mafia community, probably the biggest. called Mafiascum.
The people there are crazy pros, with hundreds of games over their belts. There are tens of thousands of games there archived.
Most importantly, they have 4000+ of topic over the game theory. For over ten years. There's no denying that their conventions are of the most success.
One of the main ideas is random voting IN DAY ONE. There are dozens of discussions there (this feels like i'm advertising, but I'm just trying to prove a point through sheer numbers) over this topic. And they've concluded that it is definitely better to random vote in day one than to not.
Another huge idea is discussion and activity. People who are just lurking and hiding in the shadows are usually targeted. at least until they become more active.
When there are more roles for the villager party. The game might actually become unbalanced in favor of the villagers with good activity and random voting.
So to recap, TL;DR
1. The differences between mafia and werewolf are not that big, so similar strategies can be used
2. RVS and activity are ones of the major things that are quite important in mafia, therefore they should also be staple in werewolf.