The system should automatically expel a player who exceeds their time, and the timer should NOT re-set every time a player makes 1 of X # of moves.
Example, time in a Builder's The Middle Ages is set for 2:00. Players make 3 moves per turn and can buy extra moves. Players can also cancel a move.
Player A lets the time fall below zero, then makes a move. The timer resets. Player A AGAIN allows the timer to fall below zero, and then makes a move and the timer resets. etc etc. If the player cancels the move, the timer resets. This is a way to exploit a "bug", and to take MUCH MORE time per move than permitted.
If Player B clicks the "Expel Player A" button when Player A has less than zero time, then Player A gains ANOTHER 20 seconds to abuse the system, and repeats the sequence above.
Also, Player A is upset with Player B for trying to expel them for abusing the system, and Player A retaliates by giving bad karma to Player B. The game is advertised as 2:00. If player takes DOUBLE that time for each turn, then player has large advantage over players who follow the rules.
This is a silly system that permits abuse. If reprogrammed to the previous setting of 'System Automatically Expels', then Player A is not tempted to or permitted to exploit and abuse the system and Player A cannot wrongly retaliate.
Example, time in a Builder's The Middle Ages is set for 2:00. Players make 3 moves per turn and can buy extra moves. Players can also cancel a move.
Player A lets the time fall below zero, then makes a move. The timer resets. Player A AGAIN allows the timer to fall below zero, and then makes a move and the timer resets. etc etc. If the player cancels the move, the timer resets. This is a way to exploit a "bug", and to take MUCH MORE time per move than permitted.
If Player B clicks the "Expel Player A" button when Player A has less than zero time, then Player A gains ANOTHER 20 seconds to abuse the system, and repeats the sequence above.
Also, Player A is upset with Player B for trying to expel them for abusing the system, and Player A retaliates by giving bad karma to Player B. The game is advertised as 2:00. If player takes DOUBLE that time for each turn, then player has large advantage over players who follow the rules.
This is a silly system that permits abuse. If reprogrammed to the previous setting of 'System Automatically Expels', then Player A is not tempted to or permitted to exploit and abuse the system and Player A cannot wrongly retaliate.