you could have a very limited list of situations which you would allow a red thumb to be given. then you would include a 3rd 'thumb' category to take the place of the remainder of the red thumb actions .. yellow half thumb ??sourisdudesert wrote:Hi,
Thanks for your message.
About qpenguin initial request : yes, at now someone expel from a game can give a red thumb. It sounds unfair, but you should also consider the case where a player in a winning position go over the time limit for just 1 second, near the end of the game, and is kicked out by an opponent : in this case, you may want to attribute a red thumb to your opponent.
About private thumb : I agree with senatorhung that it is actually useful to know the "wisdom of the crowd", but as qpenguin says later, players are giving red thumb for various reasons that are all different, and I can't count the number of post/messages received complaining about "I receive a red thumb and I don't know why". This is not possible to satisfy anyone, but as this thumb system is very subjective we'd like to reduce its visibility so that everyone of you don't feel attacked each time you receive a red thumb.
so each player would have 3 thumbs displayed instead of 2. green for approval. yellow for disapproval. red for strong disapproval. a player getting a red thumb would have a note posted on their profile with the game report so that they know what they were thumbed for (and OTHERS can see when looking at their profile).
my list of things that i would like to see red.thumb worthy:
1. multi.account (or what some have called 'kingmaking' on the forum) ... to play multiple players at the same game to cheat and boost ELO
2. very rude players (language)
3. quitting a game with no explanation
4. consistent game delays
5. extremely poor sportsmanship / attitude ?? this one might be bumped into the yellow category since it is more subjective
the first 2 on the list could generate an automatic report to the dev.team for further possible action. 3 and 4 could 'replace' the time and quitting penalties so you would only get those indications if another player actually red.thumbed you for it. the trade.off is that the timeout and quitting penalties would no longer expire after 60 days.
so, someone could still give a retaliatory red.thumb, but if the list is limited, the dev.team can more readily sort out if there is an actual issue that needs to be addressed.