I really like the implementation of Puerto Rico game on BGA, for me it's perfect. However, there's a situation where a problem can occur. It is during the captain phase, after the goods are shipped when the players needs to choose a good to keep.
The problem is when the 2 players have the possibility to keep same goods. For example, the 2 players have coffee and tobacco and both goods can still be sold. So if they select the same good, the player who did not choose captain will sell it and the other will sell nothing. And often, he will also sell the other good during next selling phase and take a huge advantage.
So it's important for each player to see what his opponent has choosen. But what happens if none of the players want to choose first ? What can we do in such case ? Usually, in most of games I played, the player who can sell after picks the good first but if he doesn't want, the situation can be blocked...
I don't know what's the rule in the real board game but I think it would be useful to find a solution to avoid this situation which can generate conflicts between players.
The problem is when the 2 players have the possibility to keep same goods. For example, the 2 players have coffee and tobacco and both goods can still be sold. So if they select the same good, the player who did not choose captain will sell it and the other will sell nothing. And often, he will also sell the other good during next selling phase and take a huge advantage.
So it's important for each player to see what his opponent has choosen. But what happens if none of the players want to choose first ? What can we do in such case ? Usually, in most of games I played, the player who can sell after picks the good first but if he doesn't want, the situation can be blocked...
I don't know what's the rule in the real board game but I think it would be useful to find a solution to avoid this situation which can generate conflicts between players.