BGA yesterday, now and tomorrow

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sourisdudesert
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Joined: 23 January 2010, 22:02

BGA yesterday, now and tomorrow

Post by sourisdudesert »

Dear players,

Today we have an important announcement to make about the future of BGA, and we would like to take the time to explain it well - sorry for the (very) long text :p

To go straight to the point: BGA and Asmodée will join their forces, in order to secure the future of BGA and to bring online the games that you request for a long time. Apart from new games, for you, nothing will change (yes, this is a very long text to explain that there is no change :) ).

All of this requires some explanation. Here it is:

11 years ago, Emmanuel and I created a website to make it possible to play board games online, from a simple web browser, with the whole world. "Why did you do it?" was a trivial question (and it is still today). We did it for only one reason: "because we could". The technology was there, we were board games fans, we had the skills, we did not need anything but time, so we did it.

All along these years, it appears that we have been very bad at predicting the success of Board Game Arena. We never thought this service would succeed so quickly, and we never thought it would reach its current size. It is still difficult for us to grasp today how important BGA has become for so many of you. To say things differently: you, as players, developers, translators, surprised us many times for your loyalty and support all along the years.

We thanked you many times for this, and I would like to thank you another time today.

Building a successful service with such a vibrant and enthusiastic community may look easy. In reality, this is not. Our initial goal was only to play with the technology, to build a "toy" for the pleasure of making it possible. Managing a 24/7 service for a bigger and bigger community with more and more demands was not really in the initial plan.

The thing is, the community loved our service, and we were having fun building this service. That is why we chose to reorganize our lives to do what needed to be done, one step after another.

For Emmanuel and I, the consequences have obviously been major. During the 7 first years of Board Game Arena, we were managing BGA in addition to our "regular" jobs, which was the logical choice since the service did not bring enough money to pay any of us. To make all of this possible, we chose to involve you as a community in building BGA.

Thanks to all the players who helped us, it was possible to keep the service running and growing during all these years. However, despite the help of the community, our involvement for BGA led to some major professional and personal consequences for both of us. We had to make a choice between BGA and our jobs. Approximately at the same time, it appeared that we could have on BGA some major best-selling games, with the condition to propose them as "Premium" games. The solution was then pretty obvious: introducing some major games on BGA as Premium, to get money for publishers and for us, so that we could quit our jobs and still get a salary, while keeping most of BGA games free.

4 years later, this model has proven its success. The Premium/commercial part of the website is profitable for the publishers and for BGA, and as a player you can play the most popular board games using this paying model for a small fee. At the same time, the free/community-based part of the website has never been so plentiful, with dozens of new games getting to players each month thanks to the developers community and to publishers granting their authorization. We are very proud to be at the frontier of these 2 worlds: BGA would not be the same if we had to choose between having a restrictive catalog of best-seller Premium "profitable" games and having a large catalog of way less popular games that would be "non-profitable" in a purely commercial website context.

However, we still have a major weakness today: us. The whole service strongly relies on Emmanuel and I. Despite its vibrant community, its economic model and the support of everyone, if something happened to us, the consequences on BGA would be dramatic. And we know that.

This is why, as soon as we could afford it - in 2020 -, we hired Ian and Jurica to help us manage this service and we will hire another great person in a few months. With this, our wish is to make BGA more resilient. However, our overall goal is to go further, and to make sure that BGA will still be there for you in 10 or 20 years. To say things differently, we need to find a long-term solution where we - the founders and owners - may not be there for BGA.

As you may imagine, a lot of investors have been interested in BGA all along the years. We regularly looked at these offers as a possible solution for the previous situation. However, we have always been uncomfortable with people coming from the finance world, from the video games world, or from any other world that is not strongly focused on board games. We built BGA because we are board games fans wanting to provide a service to other board games fans. A non-negotiable condition for us was to make sure that in the future, BGA would be run by absolute board games fans.

A few months ago, the stars aligned, and we finally found a solution for the future of BGA with a strong partner. And this is the announcement we'd like to make here: Board Game Arena is joining now the Asmodee group.

This choice may seem obvious to those of you who know the board game industry really well. However, we would like to explain a little bit here why this agreement is the best choice for BGA.

At first, it matches our first requirement: make sure BGA is run by people focused on board games. Whatever happens in the future, BGA won't become another video games portal or something that does not have any interest for you.

Then, this agreement ensures that BGA will remain as it is. In particular, BGA will absolutely keep the coexistence of commercial (Premium) games that bring revenues, and non-commercial (Free) games that give a chance to any game to be played online on BGA, thanks to the help of the community.

It also means that the current BGA team will continue to run the service for the foreseeable future. Of course, at some point in the future, Emmanuel and I will probably leave BGA to live some other adventures, but that is certainly not for now.

The joining agreement ensures that BGA remains an independent entity (legally and organizationally), which can make its own decisions. Specifically, no difference will be made between publishers that are part of the Asmodee group and others. For 11 years, we have been selecting games depending on their quality, and no one wants to change this. What makes us comfortable with Asmodee on this subject is that this company has shown in the past that they manage to work with almost everyone in the board games world, as a distributor, a publisher, or a retailer.

This agreement also ensures that BGA will receive the investment, in time and money, that is needed for it to continue to live in the future. Whatever may happen, this agreement is making sure that BGA will be there in 10 or 20 years.

And finally, what each one of you is thinking about at this point is coming to be true: the really popular board games that have been missing on BGA, published by publishers from the Asmodee group, will become available on BGA in the following months. You probably already know what games we are speaking about, and no, we won't spoil the names here :p

To conclude, if we would like to summarize everything in a few words, they would be the following: BGA remains BGA, with a future secured and very good games coming.

... so the dream we started together 11 years ago can continue, forever.

Take care and see you soon to play very good games together.

Greg
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Shobu
Posts: 438
Joined: 04 January 2020, 04:14

Re: BGA yesterday, now and tomorrow

Post by Shobu »

that's a huge news!

I always fear a paywall coming from those big compagnies (maybe limited to Asmodee titles?), but your additional comment to developers makes me less worried
https://boardgamearena.com/forum/viewto ... 550#p79550
Thoee "lesser known" games may be less played here but are also a big reason BGA is so popular!

Seems Bruno Cathala was right :) https://www.trictrac.net/actus/2020-lan-foire-deg
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Shazzypaz
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Joined: 27 December 2020, 15:22

Re: BGA yesterday, now and tomorrow

Post by Shazzypaz »

Congrats on the arrangement with Asmodee! BGA is amazing and will only get better!
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Wonderful Plays
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Joined: 20 September 2018, 13:06

Re: BGA yesterday, now and tomorrow

Post by Wonderful Plays »

Cogratulations, I may be in minority, but I think it is excellent news for all parties.
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kaelistus
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Joined: 26 April 2015, 03:29

Re: BGA yesterday, now and tomorrow

Post by kaelistus »

Can't say I'm positive about this. Asmodee ruins everything it touches. We're talking about the company that recently eliminated the ability to replace broken games, and removed their forums so they wouldn't have to directly support their games. It will be business as usual for a short time, until it is not.
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jpoteet2
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Joined: 06 August 2015, 13:17

Re: BGA yesterday, now and tomorrow

Post by jpoteet2 »

Obviously any major change like this is going to make us fans a bit nervous. But I like everything you have to say here. Hopefully you'll be able to deliver on all those promises and this change will only result in more games for us down the line and greater stability for the site for years to come. Thanks for bringing this site about. I honestly didn't know before today what a small operation this is, it just seemed like a major site to me...maybe not quite Google big, but big. BGA is really important to me and my family and I'm happy you guys have made a deal you're happy with.
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rdf240
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Joined: 18 August 2020, 23:38

Re: BGA yesterday, now and tomorrow

Post by rdf240 »

My main takeawy from this is...
I can't believe you've managed to run this site, at the level it is - with a team of just 4 people! That is really incredible.
I was introduced to the site last year thanks to Covid - it is a really incredible achievement.

Well done
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hsta
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Joined: 03 May 2020, 14:14

Re: BGA yesterday, now and tomorrow

Post by hsta »

While I understand your economic reasons and am very happy for you, sadly my experience as a user in such cases (small indie company gets bought by big company) is usually a bad one. The press releases read always the same: everything stays the same, only better, nothing will change. However, in almost all cases, this is not the case. Things will change, and usually - from a user perspective - it's for the worse. "Big company politics" will be more important than user experience, and the variety and smart innovation of the former indie product begins to decrease. At some point, the people that used to be the master minds behind the project leave in frustration, and then the real downfall begins.

Will other publishers really be interested in publishing their games now on BGA? Or will they instead create their own versions of BGA, with own business models / subscriptions?

Based on what reasons will the new owner select the games that are published here from now on? Will they maybe neglect the "niche" "expert" games and focus on things like Catan etc. because they have the biggest target group?

Why should all the people helping to realize games, translating, testing etc. continue to do that?

Which games will keep getting new expansions and be improved (some games need to be improved, imho)? Or will they just be left out to die a slow death with only new "shiny" games being added, so new users sign up and the KPI are nice for the yearly investor report?

And so on.

I hope everything works out, loving this site. But I wished you would have made the same financial success somehow different, and stayed independent. I'll continue to enjoy BGA as long as it lasts the way it is now, but I somehow feel I soon will no longer be in the target group of this product.


EDIT: I've thought about this and read some other comments here and on Reddit, and decided to request a refund for my recent extension of Premium (until August 2022), did this to support the site but I do no longer trust it. Apparently, this whole thing also came without ANY warning to other publishers. Some already invested time and money into BGA versions of their games, some other are not planning to retract their games from the site. Read here if interested: https://www.reddit.com/r/boardgames/com ... _by_catan/
Last edited by hsta on 11 February 2021, 23:39, edited 3 times in total.
Stroom
Posts: 422
Joined: 14 July 2016, 19:10

Re: BGA yesterday, now and tomorrow

Post by Stroom »

https://www.youtube.com/watch?v=31g0YE61PLQ

Asmodee is EA for board games. Things will not go well for the players here...

But I'm happy for the developers, they must have had a huge payday for this.
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intelekt
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Joined: 23 May 2015, 22:22

Re: BGA yesterday, now and tomorrow

Post by intelekt »

Would really like to discuss what this means for smaller publishers and creators who have offered games freely in the past. You all were a small start up that we offered games to for free. Asmodee is a 1.3 billion dollar entity that doesn't traditionally "play nice" with their competitors (which a large majority of other publishers on the platform are considered by them). They can most certainly afford to pay for the ongoing use of our mods and game properties, and they should. This is an investment firm, they bought this site because they see potential for financial gain, if that is the case, the contributors should be compensated.

Quite frankly, asking extremely small publishers and individual to continue to support a 1.3 billion dollar entity without pay is unethical, and quite frankly, illegal based on Asmodee being HQ'ed in the U.S.

Finding out that our properties have been sold to another company after the fact is also incredibly unprofessional. Each publisher with a game on your platform should've been contacted prior to this sale. I'm really furious with the ownership of BGA right now, this is absolutely not the right way to have gone about this. Please find a time to have a meeting with developers and publishers so we can find a solution, I can see here I'm not the only one with massive concerns about this move.
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