View other players moves before confirm?

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
Post Reply
User avatar
patrober
Posts: 18
Joined: 18 March 2020, 11:13

View other players moves before confirm?

Post by patrober » 08 September 2021, 23:24

We are fans of this game and this is a nice implementation. Our only suggestion is it would be nice to see other peoples moves as they do them, before they confirm (eg like in Kingdom Builder) so you have things to watch and comment on. Otherwise you are just waiting for the others to confirm their move which makes it less fun for us.

Would this be possible? (even as a setup option)

User avatar
fafa-fr
Posts: 381
Joined: 22 December 2013, 21:58

Re: View other players moves before confirm?

Post by fafa-fr » 10 September 2021, 09:13

Yes, it's a work in progress :)
(but it will only be a setup option for the whole table, not a user preference)

User avatar
patrober
Posts: 18
Joined: 18 March 2020, 11:13

Re: View other players moves before confirm?

Post by patrober » 12 September 2021, 18:11

Excellent! I was actually going to raise a formal suggestion for this, then noticed it was there already and underway. Be great if you manage as real time games are a bit tedious between moves otherwise.

User avatar
techiesgoboom
Posts: 1
Joined: 22 June 2020, 03:15

Re: View other players moves before confirm?

Post by techiesgoboom » 13 September 2021, 04:35

A setting for the table is a great way to handle this!

From a competitive standpoint I really don't want my opponent to see me thinking through moves, but I can also understand in a casual game not minding.

User avatar
Tisaac
Posts: 1067
Joined: 26 August 2014, 21:28

Re: View other players moves before confirm?

Post by Tisaac » 13 September 2021, 17:38

techiesgoboom wrote:
13 September 2021, 04:35
A setting for the table is a great way to handle this!

From a competitive standpoint I really don't want my opponent to see me thinking through moves, but I can also understand in a casual game not minding.
You are not supposed to use the undo feature to explore the possible paths anyway, so competitive games wont suffer from that.

User avatar
patrober
Posts: 18
Joined: 18 March 2020, 11:13

Re: View other players moves before confirm?

Post by patrober » 14 September 2021, 15:45

fafa-fr wrote:
10 September 2021, 09:13
Yes, it's a work in progress :)
(but it will only be a setup option for the whole table, not a user preference)
Has this been implemented? Im in the middle of a game, and just saw part of an other players move before he has completed it.

User avatar
fafa-fr
Posts: 381
Joined: 22 December 2013, 21:58

Re: View other players moves before confirm?

Post by fafa-fr » 14 September 2021, 16:52

patrober wrote:
14 September 2021, 15:45
fafa-fr wrote:
10 September 2021, 09:13
Yes, it's a work in progress :)
(but it will only be a setup option for the whole table, not a user preference)
Has this been implemented? Im in the middle of a game, and just saw part of an other players move before he has completed it.
It has been deployed 6 or 7 hours ago :) But it should only be active in games that were created with this option (See only confirmed moves set to No), so if you saw it in a game that was started without this option (it's the case for all games started before this new version), then it's a bug :/ I've looked at the code and maybe there's a bug, indeed, but I don't have time to deploy a new version now :/

User avatar
patrober
Posts: 18
Joined: 18 March 2020, 11:13

Re: View other players moves before confirm?

Post by patrober » 15 September 2021, 16:40

fafa-fr wrote:
14 September 2021, 16:52
patrober wrote:
14 September 2021, 15:45
fafa-fr wrote:
10 September 2021, 09:13
Yes, it's a work in progress :)
(but it will only be a setup option for the whole table, not a user preference)
Has this been implemented? Im in the middle of a game, and just saw part of an other players move before he has completed it.
It has been deployed 6 or 7 hours ago :) But it should only be active in games that were created with this option (See only confirmed moves set to No), so if you saw it in a game that was started without this option (it's the case for all games started before this new version), then it's a bug :/ I've looked at the code and maybe there's a bug, indeed, but I don't have time to deploy a new version now :/
I didn't notice it again, but that may be because I wasn't online when the others were taking their turn.

On the scale of things, it's not a big issue. Actually, it's not an issue at all.

Post Reply

Return to “The Castles of Burgundy”