discard pile?

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Uglyfoot
Posts: 1
Joined: 26 November 2015, 22:36

discard pile?

Post by Uglyfoot » 10 January 2019, 15:53

Where is the discard pile using this interface?

At a minimum, it would be helpful to know how many cards are in the discard pile without having to go through the game log.

Liallan
Posts: 1221
Joined: 26 May 2014, 07:01

Re: discard pile?

Post by Liallan » 11 January 2019, 05:42

But the question is, are you allowed to count the cards in the discard? It's face down, normally you cannot look at discard piles unless otherwise instructed, and I would also assume you can't count the discard pile unless told you can. As a general rule, the rules are responsible for telling you what you can do, and otherwise you can't. If they said everything you can't do, they'd be 1000 pages long.

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diamant
Posts: 262
Joined: 18 April 2016, 16:39

Re: discard pile?

Post by diamant » 31 August 2019, 11:44

Liallan wrote:
11 January 2019, 05:42
But the question is, are you allowed to count the cards in the discard? It's face down, normally you cannot look at discard piles unless otherwise instructed, and I would also assume you can't count the discard pile unless told you can. As a general rule, the rules are responsible for telling you what you can do, and otherwise you can't. If they said everything you can't do, they'd be 1000 pages long.
Such a question does not arise because Seasons is not a memory game. Since a player can determine the numbers of cards in the draw pile and discard pile by taking notes, there is no reason not to display these numbers.
You don’t seem to realize that in a real game, the height of the draw pile and discard pile are visible, even if the faces of the cards are not, and that each player is able to visually estimate the number of cards contained in these piles. In particular, each player can immediately notice that one of these stacks is empty, and deduce that it will likely be inopportun to trigger an action or effect by drawing from an empty stack. However, this essential information is currently missing in the implementation.

I therefore invite you to vote for the implementation of this improvement.
https://boardgamearena.com/bug?id=9733
https://boardgamearena.com/bug?id=13163

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