Urmian Psychic Cage should be more visible

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CB Droege
Posts: 340
Joined: 30 November 2012, 02:26
Location: Munich
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Urmian Psychic Cage should be more visible

Post by CB Droege »

I play Season a lot with my buddies. We always play turn-based. Almost every single game, someone gets screwed up because they didn't see that someone else played Urmian Psychic cage. It's very damaging to one's strategy to play without knowing the cage is in play, more than most other effects, I think.

Due to this, I think there should be either:
A) a warning at the top of the screen whenever there is an Urmian Psychic Cage still in play
or
B) a way to back out once you try to play a card and are made aware of the cage. Like: instead of just "would you like to (sacrifice this card) or (sacrifice a card from your hand)" another option could be added to (cancel playing this card) especially since the player hasn't actually played the card yet.

I think option A would be easier to implement, but I would be happy with either solution.

I know a lot of people will say things like: "You should just pay more attention to the table" and I feel like maybe those people don't play Turn-based as much as I do. When you only log in for your own turns, you could easily, and understandably miss that the Cage has been played. Especially if it was played by a player whose tablaeu is off the bottom of the screen.

ALSO: the graphic that is supposed to show if the Cage is still in effect is totes borked, which could also cause misunderstanding.

I posted the suggestion in the bugs/suggestions board. Please vote for it: https://boardgamearena.com/#!bug?id=12487
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diamant
Posts: 576
Joined: 18 April 2016, 16:39

Re: Urmian Psychic Cage should be more visible

Post by diamant »

CB Droege wrote: 16 May 2019, 11:21I posted the suggestion in the bugs/suggestions board. Please vote for it: https://boardgamearena.com/#!bug?id=12487
I agree with the title of this thread, but I disagree with your request (bug #12487).

There are 2 bugs which are linked with this thread :
1) cards are rearranged after you have played, so you cannot easily visualise the last cards which have been put in play. So, if a player have just summoned an Urmian Psychic Cage, you'll unlikely see it at the right, as you might expect, because the cards are not arranged in chronological order (from left to right).

2) according to the rule, the Cage token must be placed above the Urmian Psychic Cage, not on the card. Then, once its effect has been applied, the token must be removed. The use of the symbol indicating that the card is inclined is confusing.

I think that the priority is to correct these 2 bugs. Then, it will be time to consider improvements if they are still needed.
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