An Incomplete List Of Cards & Dice Used In Seasons

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Usay Dress A H
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Joined: 16 November 2013, 09:46

An Incomplete List Of Cards & Dice Used In Seasons

Post by Usay Dress A H »

THIS POST IS BETA VERSION
Notation:
⭐️ - Summoning gauge
πŸ”’ - Crystals
☯ - The position of the Sorcerer token on the bonus track
♏️ - Magic item
✴️ - Familiar
βž• - Gain crystals or draw power cards
βž– - Lose crystals or discard power cards
βœ… - Summon power cards
❎ - Sacrifice power cards
⬇️ - Put a power card into play (including summoning)
⬆ - Return a power card back into your hand
β™» - Remove a power card from the game
πŸ”˜ - Activate
πŸ”΄ - Air energy token
🟑 - Fire energy token
🟒 - Earth energy token
πŸ”΅ - Water energy token
βšͺ️ - Any energy token
πŸŒ™ - Destiny points (For Path Of Destiny Only)

Seasons Base Game Cards List


Amulet Of Air: ♏️ , 6, πŸ”΄πŸ”΄
⭐️ +2

Amulet Of Fire: ♏️, 6, 🟑🟑
Draw 4 🎴, Add one to your hand and discard the rest.

Amulet Of Earth: ♏️, 6, 🟒🟒
βž•9️⃣

Amulet Of Water: ♏️, 6, πŸ”΅πŸ”΅
⬇️ Gain 4 energy tokens and place them on this card.
πŸ”„ You can use the tokens during the game.

Balance Of Ishtar: ♏️, 4, 2️⃣
πŸ”˜, Transmute 3 identical energy tokens into 9️⃣ crystals.

Staff Of Spring: ♏️, 9, 🟒🟒🟒
Whenever you summon a power card (not via another power card)
gain 3️⃣ crystals.

Temporal Boots: ♏️, 8, 0️⃣
Move the season token forward or backward up to 3 spaces.
⚠️ This may affect Figrim The Avaricious or Hourglass Of Time immediately,
if the season changes.
⚠️ If the Temporal boot puts the season to the Fourth year, the game would end
immediately after this round ends.
⚠️ A significant number of bug reports have something to do with the Temporal
boots, and some users have suggested to add a new game mode without the
Temporal boot.

Purse Of Io: ♏️, 6, πŸ”΄ 🟑
Gain 1️⃣ extra crystal for every energy you’ve transmuted
(or via another power card).

Divine Chalice: ♏️, 10, πŸ”΄πŸŸ‘πŸŸ’πŸ”΅
Draw 4 🎴, put one of them into play.
Discard the others.

Syllas the Faithful: ✴️, 14, 🟑🟑🟑
Each of your opponents remove a power card from play.

Figrim The Avaricious: ✴️, 7, πŸ‘₯3️⃣ πŸ‘₯πŸ‘€6️⃣ πŸ‘₯πŸ‘₯9️⃣
For each change of season, each opponent must give you 1️⃣ crystal if
they have at least 1️⃣ crystal.

Naria The Prophetess: ✴️, 8, 3️⃣
Draw a power card per player, distribute them to each player (you included)

Wondrous Chest: ♏️, 4, πŸŸ‘πŸ”΅
πŸ”„ At the end of the round, If you have 4 or more energy tokens
in your reserve, gain 3️⃣ crystals.

Beggar’s Horn: ♏️, 8, πŸ”΄ 🟒
πŸ”„ At the end of the round, if you have 1 or less energy token
in your reserve, gain an energy token.

Dice of Malice: ♏️, 8, 0️⃣
πŸ”˜ , Instead Of performing the actions of your season die, reroll it.
perform the new action of the new die roll and gain 2️⃣ crystals.
⚠️ If you have two copies of this card, you can πŸ”˜ both to reroll your
dice twice and you get 4️⃣ crystals.

Kairn the Destroyer : ✴️, 9, πŸ”΄ πŸ”΄ πŸ”΄
πŸ”˜, Discard 1 energy token, each of your opponents Discards 4️⃣ crystals.

Amsug Longneck: ✴️, 8, πŸ”΄ πŸ”΅
Each players (you included ) return a ♏️ card (if they have at
least one) into their hand.

Bespelled Grimoire: ♏️, 8, πŸŸ’πŸ”΅
⬇️ Gain 2 energy tokens immediately.
πŸ”„ Your energy reserve Is increased by 3.
πŸ”„ It is not to be increased to over 10.

Ragfield’s Helm: ♏️, 10, πŸ”΄ πŸ”΄πŸ”΄
At the end of the game, if you have more power cards in play
than any of your opponents, gain 2️⃣0️⃣ points.
⚠️ If there is a tie, then you do not gain the points.

Hand of Fortune : ♏️, 9, 3οΈβƒ£πŸ”΄πŸŸ‘πŸŸ’
From now on, the summoning cost of your power cards in hand
is reduced by one energy ( if it has 2 or more energy ). For
example, If you want to summon A Ragfield’s Helm with one
Hand of Fortune in play, you can spend πŸ”΄πŸ”΄ only.
⚠️ The hand of fortune also affects summoning Elemental Amulet.

Lewis Grayface: ✴️, 6, πŸ”΄ 🟑
Choose one opponent, clone all the energies from his/her reserve to yours.
⚠️ Clone, not steal.

Runic Cube Of Eolis: ♏️, 30, 2️⃣0️⃣
⚠️ This card has no effect.

Potion of Power: ♏️, 0, 🟑🟑
πŸ”˜ ❎ this card: Draw a power card and ⭐️+2

Potion Of Dreams: ♏️, 0, πŸ”΄ πŸ”΄
πŸ”˜ ❎ this card: Discard all the energies in your reserve to put
one of your power cards into play.

Potion of Knowledge: ♏️, 0, πŸ”΅ πŸ”΅
πŸ”˜ ❎ this card: Gain 5 energy tokens.

Potion Of Life: ♏️, 0, 🟒🟒
πŸ”˜ ❎ this card: Transmute all the energy tokens in your reserve
for 4️⃣ crystals each.

Hourglass Of Time: ♏️, 6, πŸ”΄πŸŸ‘πŸŸ’πŸ”΅
Each change of season, gain an energy token,

Scepter Of Greatness: ♏️, 8, πŸ”΄πŸŸ‘πŸŸ’πŸ”΅
Gain 3️⃣ crystals for each of your ♏️s (except this card) in play.

Olaf’s Blessed Statue: ♏️, 0, πŸ”΅πŸ”΅πŸ”΅
Gain 2️⃣0️⃣ crystals.

Yjang’s Forgotten Vase: ♏️, 6, πŸŸ‘πŸŸ’πŸ”΅
Gain an energy token when you summon a power card (not via another power card).

πŸ”»These cards are not for Apprentice Wizard or Magician Level. πŸ”»

Elemental Amulet: ♏️, 2, Any Of these: πŸ”΄πŸŸ‘πŸŸ’πŸ”΅
If you spent this type of energy:
πŸ”΄: ⭐️+1 (⚠️)
🟑: Draw a 🎴 power card
🟒: Gain 5️⃣ crystals.
πŸ”΅: Gain 2 energy tokens.
⚠️ The former rules says "discard a power card".

Tree of Light: ♏️, 12, 🟒🟒
πŸ”˜, choose either:
πŸ”˜, Discard 3️⃣ Crystals and gain an energy.
πŸ”˜, Discard an energy and you can transmute this turn.

Arcano Leech: ✴️, 8, πŸ‘₯2️⃣ πŸ‘₯πŸ‘€5️⃣ πŸ‘₯πŸ‘₯8️⃣
Whenever an opponent summons a power card (not via another power card),
they must give you 1️⃣ crystal first.
⚠️ If the opponent does not have enough crystals, they can't summon. Compare Thieving Fairies.

Crystal Orb: ♏️, 0, 🟑🟒
πŸ”˜, choose either:
πŸ”˜, look at the top card of the draw pile and choose either:
πŸ”»Discard 4 energy tokens and put it into play.
πŸ”»Replace it on top of the draw pile.
πŸ”˜, or discard 3️⃣ and discard the top card of the draw pile
without looking at it.

Glutton Cauldron: ♏️, 0, 0️⃣
πŸ”˜, Place an energy on this card.
πŸ”„ If there is 7 energy on this card, then ❎ this card:
put all the energies in your reserve and gain 1️⃣5️⃣ crystals.

Vampiric Crown: ♏️, 0, πŸ”΄ πŸ”΅
Discard or draw a power card from/to your hand, gain some
energy tokens. The number of the tokens is equal to the number
shown between the two commas on the first line of the
discarded/drawn power card. if it is negative, then nothing
happens.

Dragon Skull: ♏️, 9, πŸŸ‘πŸŸ’πŸ”΅
πŸ”˜, ❎ 3 🎴s from play, Gain 1️⃣5️⃣

Demon Of Argos: ✴️, 16, πŸ”΄πŸŸ‘πŸŸ’πŸ”΅
Each of your opponents Draw a power card and ⭐️-1

Titus Deepgaze: ✴️, 4, πŸ‘₯🟑 πŸ‘₯πŸ‘€πŸŸ‘πŸŸ‘ πŸ‘₯πŸ‘₯🟑🟑🟑
At the end of the round, each of your opponents must give
you 1️⃣ crystal. If any one of your opponents doesn’t have
enough crystal, ❎ this card.
⚠️ (πŸ‘₯πŸ‘€/πŸ‘₯πŸ‘₯) If any one of your opponents doesn't have enough crystal,
the other opponent(s) still have to give you one crystal before you put this card
in the discard pile.

Air Elemental: ✴️, 12, πŸ”΄πŸ”΄πŸ”΄
All the energy tokens in your opponents reserve become πŸ”΄.

Thieving Fairies: ✴️, 6, πŸ‘₯0️⃣ πŸ‘₯πŸ‘€3️⃣ πŸ‘₯πŸ‘₯6️⃣
Whenever an opponent πŸ”˜s a power card, they must give
you 1️⃣ crystal. Gain 1️⃣ more crystal.
⚠️ If the opponent doesn't have enough crystal, they can still πŸ”˜ their card.
They will not lose any crystals, and you receive only 1️⃣ crystal instead of 2️⃣.
Compare Arcano Leech.

Cursed Treatise of Arus: ♏️, -10, πŸ”΅
Gain 2 energy tokens, πŸ”Ÿ crystals. ⭐️+1
If this card is removed from play, discard all the energy
tokens in your reserve.

Idol Of The Familiar: ♏️, 0, πŸ”΄πŸŸ‘πŸŸ’πŸ”΅
Gain πŸ”Ÿ.
πŸ”˜, gain 1️⃣ for each of your ✴️s in play.

Necrotic Kriss: ♏️, 6, πŸ”΄ πŸ”΄ πŸ”΅
πŸ”˜, Discard or sacrifice a ✴️, gain 4 energy tokens.

Lantern Of Xidit: ♏️, 24, 🟑🟑🟑🟒🟒🟒
At the end of the game, Gain 3️⃣ for each energy in your reserve.

Sealed Chest Of Urm: ♏️, 10, πŸŸ’πŸ”΅πŸ”΅
At the end of the game, if you have no ✴️s in play,
gain 2️⃣0️⃣ crystals.

Mirror Of The Seasons: ♏️, 8, 3️⃣
πŸ”˜, Discard some crystals, transform as many identical
energy tokens as the crystals into that number of
energy tokens of another type.

Pendant Of Ragnor: ♏️, 0, πŸ”΄πŸŸ‘πŸ”΅
Gain 1 energy token for each of your ♏️s (except this card)
in play.

Sid Nightshade: ✴️, 6, πŸ‘₯🟒 πŸ‘₯πŸ‘€πŸŸ’πŸŸ’ πŸ‘₯πŸ‘₯🟒🟒🟒
If you have more crystals than any of your opponents,
they must give you 5️⃣ crystals each.

Damned Soul Of Onys: ✴️, -5, πŸ”΅
⬇️Gain πŸ”ŸπŸ”΅
πŸ”„ At the end of the round, lose 3️⃣ crystals.
πŸ”˜, Pass this card (DisπŸ”˜ed) to the next player.
List of Power Cards Used in Enchanted Kingdom:

Heart Of Argos: ♏, 7, 🟒🟒
Once per turn, if you πŸ”˜ one of your power cards, place an 🟒 on Heart Of Argos.
At the end of the round, put the 🟒 into your reserve.
⚠️ Heart Of Argos can only hold one energy token at a time. The energy placed on Heart Of Argos
can not be discarded via another power card.

Horn Of Plenty: ♏, 4, πŸŸ’πŸ”΅
At the end of the round, discard 1 energy (either from your reserve or Amulet Of Water)
if you have at least one energy.
Gain 5️⃣ if the discarded energy is 🟒.
⚠️ May be affected by Staff Of Winter if the discarded energy is from your reserve.

Fairy Monolith: ♏, 6, 🟒🟒
At the end of the round, you may choose to put an energy from your reserve onto this card.
Discard all the energies placed on this card if it is removed from play.
πŸ”˜ Return at least one (or maybe all) of your energy tokens from this card to your reserve.
⚠️ You can't πŸ”˜ this card if there are no tokens on it.

Selenia's Codex: ♏, 6, πŸ”΄πŸ”΅
Immediately return a ♏ (with at least 1 energy in its summoning cost) (that is not a Selenia's Codex)
(if you have at least one) to your hand.

Scroll of Ishtar: ♏, 7, 🟑🟑
Choose one of the 4 energy types (πŸ”΄πŸŸ‘πŸŸ’πŸ”΅).
Reveal the cards in the draw pile and discard them until you reveal a ♏ with the chosen energy
in its summoning cost. Choose any of the options below:
πŸ”» Keep the revealed card.
πŸ”» Discard it, and continue revealing and discarding until you reveal a ♏ with πŸ”΄, and add it to your hand.
πŸ”» Discard it, and continue revealing and discarding until you reveal a ♏ with 🟑, and add it to your hand.
πŸ”» Discard it, and continue revealing and discarding until you reveal a ♏ with 🟒, and add it to your hand.
πŸ”» Discard it, and continue revealing and discarding until you reveal a ♏ with πŸ”΅, and add it to your hand.

Medosae's Lantern: ♏, 24, πŸ”΄πŸ”΄πŸ”΄πŸ”΅πŸ”΅πŸ”΅ (⚠️)
Your energy reserve is decreased by 1.
At the end of the round, receive 3️⃣.
⚠️ Summon, don't play. However, if you have Hand of Fortune, you may spend either
πŸ”΄πŸ”΄πŸ”΄πŸ”΅πŸ”΅ or πŸ”΄πŸ”΄πŸ”΅πŸ”΅πŸ”΅.

Statue Of Eolis: ♏, 6, πŸŸ‘πŸŸ’πŸ”΅
Your energy reserve is decreased by 1.
Whenever the season changes (or via Temporal boot), choose:
πŸ”» Collect 2️⃣ and look at the top card of the draw pile.
πŸ”» Collect 1 energy token.

Familiar Catcher: ♏, 7, πŸ”΄ 🟑
Reveal the cards in the draw pile and discard them until you reveal a ✴️. Choose any of the options below:
πŸ”» Keep the revealed card.
πŸ”» Discard it, and continue revealing and discarding until you reveal a ✴️, and add it to your hand.
List of Special Ability Tokens used in Enchanted Kingdom (Not used On BGA):

Token 1: πŸ†Ž, -5, 0️⃣
Draw a power card, either add it to your hand or discard it.

Token 2: πŸ†Ž, 6, 0️⃣
Discard or Sacrifice one of your cards.

Token 3: πŸ†Ž, -5, 0️⃣
Gain 2 energy tokens.

Token 4: πŸ†Ž, 10, 0️⃣
⭐-1
⚠️ Not to be used if you don't have enough ⭐ to lose.

Token 5: πŸ†Ž, undefined, 0️⃣
πŸ”„ Gain 3️⃣ (instead of losing 5️⃣ ) for each of your cards in hand at the end of the game.

Token 6: πŸ†Ž, 0, 0️⃣
You can transmute this turn, and get 1 extra crystal for each energy
token you transmute.

Token 7: πŸ†Ž, -6, 0️⃣
βž•1️⃣2️⃣

Token 8: πŸ†Ž, 18, 0️⃣
Discard πŸ”΅πŸ”΅πŸ”΅πŸ”΅ (either from your reserve or Amulet Of Water)

Token 9: πŸ†Ž, -5, 0️⃣
⭐+2

Token 10: πŸ†Ž, 3, 0️⃣
Move the season token forward or backward 2 spaces.
⚠️ This may affect Figrim The Avaricious or Hourglass Of Time immediately,
if the season changes.
⚠️ If the Token 10 puts the season to the Fourth year, the game would end
immediately after this round ends.

Token 11: πŸ†Ž, 9, 0️⃣
Look at the power cards in your opponent's hand.

Token 12: πŸ†Ž, 0, 0️⃣
Look at the top 3 cards in the draw pile, and put them back to the draw pile
in the order of your choice.
List of Power Cards Used in Path Of Destiny:

Dragonsoul: ♏, 8, 0️⃣
πŸ”˜ Discard 1️⃣, disπŸ”˜ an πŸ”˜ed power card that is not a Dragonsoul.
⚠️ Do not undo the effects done by the πŸ”˜ed card.

Magma Core: ♏, 0, πŸ‘₯🟑 πŸ‘₯πŸ‘€πŸŸ‘πŸŸ‘ πŸ‘₯πŸ‘₯🟑🟑🟑
Whenever your opponent summons a power card (not via another power card), collect 🟑.
πŸ”˜ ❎ this card: receive 🟑🟑🟑.
⚠️ If your turn is skipped immediately after you summon a power card in an online game,
check if your opponent has this card.

Twist Of Fate: ♏, undefined, πŸ…ΈπŸ…½πŸ…΅πŸ…ΈπŸ…½πŸ…ΈπŸ†ƒπŸ†ˆ
For Prelude Only: After selecting your 9 cards during the first step of the Prelude, if you have
Twist Of Fate in your hand, β™» it and draw 2 power cards. Add one to your hand and discard the other.
All copies of Twist Of Fate should be β™»ed before the tournament started.

Potion Of The Ancients: ♏, 0, πŸ”΄πŸŸ‘πŸŸ’πŸ”΅
πŸ”˜ ❎ this card: Choose two of the four options:
-
All faces of the destiny die used in Path Of Destiny (Not Used On BGA):
1. Energy + πŸŒ™πŸŒ™
2. Energy + Energy + πŸŒ™
3. ⭐️ + πŸŒ™
4. 3️⃣ + πŸŒ™πŸŒ™
5. 1️⃣ + πŸŒ™πŸŒ™
6. πŸŒ™πŸŒ™πŸŒ™
List of Special Ability Tokens used in Path Of Destiny (Not used On BGA):

Token 13: πŸ†Ž, -5, 0️⃣
Add the top card of the discard pile to your hand.

Token 14: πŸ†Ž, 3, 0️⃣
Undo bonus Karma effect (See Throne Of Renewal Power Card description)

Token 15: πŸ†Ž, 10, 0️⃣
Discard 🟑🟑🟑🟑🟑 and draw a power card.

Token 16: πŸ†Ž, 5, 0️⃣
Roll the Destiny die and apply the effects on both the season die and the destiny die.
⚠️You can't use this unless you have the Path Of Destiny Enchantment Cards.

Token 17: πŸ†Ž, 9, 0️⃣
Instead Of performing the actions of your season die, reroll it.
perform the new action of the new die roll

Token 18: πŸ†Ž, 9, 0️⃣
Select one of "Your cards for Year II:" or "Your cards for Year III:" and add it
To your hand.
⚠️Not to be used in the final year.
🟑🟒
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