THIS POST IS BETA VERSION
Notation:
- Summoning gauge
- Crystals
β― - The position of the Sorcerer token on the bonus track
- Magic item
- Familiar
- Gain crystals or draw power cards
- Lose crystals or discard power cards
- Summon power cards
- Sacrifice power cards
- Put a power card into play (including summoning)
β¬ - Return a power card back into your hand
β» - Remove a power card from the game
- Activate
- Air energy token
π‘ - Fire energy token
π’ - Earth energy token
- Water energy token
- Any energy token
- Destiny points (For Path Of Destiny Only)
Seasons Base Game Cards List
Amulet Of Air: , 6,
+2
Amulet Of Fire: , 6, π‘π‘
Draw 4 , Add one to your hand and discard the rest.
Amulet Of Earth: , 6, π’π’
Amulet Of Water: , 6,
Gain 4 energy tokens and place them on this card.
You can use the tokens during the game.
Balance Of Ishtar: , 4,
, Transmute 3 identical energy tokens into crystals.
Staff Of Spring: , 9, π’π’π’
Whenever you summon a power card (not via another power card)
gain crystals.
Temporal Boots: , 8,
Move the season token forward or backward up to 3 spaces.
This may affect Figrim The Avaricious or Hourglass Of Time immediately,
if the season changes.
If the Temporal boot puts the season to the Fourth year, the game would end
immediately after this round ends.
A significant number of bug reports have something to do with the Temporal
boots, and some users have suggested to add a new game mode without the
Temporal boot.
Purse Of Io: , 6, π‘
Gain extra crystal for every energy youβve transmuted
(or via another power card).
Divine Chalice: , 10, π‘π’
Draw 4 , put one of them into play.
Discard the others.
Syllas the Faithful: , 14, π‘π‘π‘
Each of your opponents remove a power card from play.
Figrim The Avaricious: , 7,
For each change of season, each opponent must give you crystal if
they have at least crystal.
Naria The Prophetess: , 8,
Draw a power card per player, distribute them to each player (you included)
Wondrous Chest: , 4, π‘
At the end of the round, If you have 4 or more energy tokens
in your reserve, gain crystals.
Beggarβs Horn: , 8, π’
At the end of the round, if you have 1 or less energy token
in your reserve, gain an energy token.
Dice of Malice: , 8,
, Instead Of performing the actions of your season die, reroll it.
perform the new action of the new die roll and gain crystals.
If you have two copies of this card, you can both to reroll your
dice twice and you get crystals.
Kairn the Destroyer : , 9,
, Discard 1 energy token, each of your opponents Discards crystals.
Amsug Longneck: , 8,
Each players (you included ) return a card (if they have at
least one) into their hand.
Bespelled Grimoire: , 8, π’
Gain 2 energy tokens immediately.
Your energy reserve Is increased by 3.
It is not to be increased to over 10.
Ragfieldβs Helm: , 10,
At the end of the game, if you have more power cards in play
than any of your opponents, gain points.
If there is a tie, then you do not gain the points.
Hand of Fortune : , 9, π‘π’
From now on, the summoning cost of your power cards in hand
is reduced by one energy ( if it has 2 or more energy ). For
example, If you want to summon A Ragfieldβs Helm with one
Hand of Fortune in play, you can spend only.
The hand of fortune also affects summoning Elemental Amulet.
Lewis Grayface: , 6, π‘
Choose one opponent, clone all the energies from his/her reserve to yours.
Clone, not steal.
Runic Cube Of Eolis: , 30,
This card has no effect.
Potion of Power: , 0, π‘π‘
this card: Draw a power card and +2
Potion Of Dreams: , 0,
this card: Discard all the energies in your reserve to put
one of your power cards into play.
Potion of Knowledge: , 0,
this card: Gain 5 energy tokens.
Potion Of Life: , 0, π’π’
this card: Transmute all the energy tokens in your reserve
for crystals each.
Hourglass Of Time: , 6, π‘π’
Each change of season, gain an energy token,
Scepter Of Greatness: , 8, π‘π’
Gain crystals for each of your s (except this card) in play.
Olafβs Blessed Statue: , 0,
Gain crystals.
Yjangβs Forgotten Vase: , 6, π‘π’
Gain an energy token when you summon a power card (not via another power card).
These cards are not for Apprentice Wizard or Magician Level.
Elemental Amulet: , 2, Any Of these: π‘π’
If you spent this type of energy:
: +1 ()
π‘: Draw a power card
π’: Gain crystals.
: Gain 2 energy tokens.
The former rules says "discard a power card".
Tree of Light: , 12, π’π’
, choose either:
, Discard Crystals and gain an energy.
, Discard an energy and you can transmute this turn.
Arcano Leech: , 8,
Whenever an opponent summons a power card (not via another power card),
they must give you crystal first.
If the opponent does not have enough crystals, they can't summon. Compare Thieving Fairies.
Crystal Orb: , 0, π‘π’
, choose either:
, look at the top card of the draw pile and choose either:
Discard 4 energy tokens and put it into play.
Replace it on top of the draw pile.
, or discard and discard the top card of the draw pile
without looking at it.
Glutton Cauldron: , 0,
, Place an energy on this card.
If there is 7 energy on this card, then this card:
put all the energies in your reserve and gain crystals.
Vampiric Crown: , 0,
Discard or draw a power card from/to your hand, gain some
energy tokens. The number of the tokens is equal to the number
shown between the two commas on the first line of the
discarded/drawn power card. if it is negative, then nothing
happens.
Dragon Skull: , 9, π‘π’
, 3 s from play, Gain
Demon Of Argos: , 16, π‘π’
Each of your opponents Draw a power card and -1
Titus Deepgaze: , 4, π‘ π‘π‘ π‘π‘π‘
At the end of the round, each of your opponents must give
you crystal. If any one of your opponents doesnβt have
enough crystal, this card.
(/) If any one of your opponents doesn't have enough crystal,
the other opponent(s) still have to give you one crystal before you put this card
in the discard pile.
Air Elemental: , 12,
All the energy tokens in your opponents reserve become .
Thieving Fairies: , 6,
Whenever an opponent s a power card, they must give
you crystal. Gain more crystal.
If the opponent doesn't have enough crystal, they can still their card.
They will not lose any crystals, and you receive only crystal instead of .
Compare Arcano Leech.
Cursed Treatise of Arus: , -10,
Gain 2 energy tokens, crystals. +1
If this card is removed from play, discard all the energy
tokens in your reserve.
Idol Of The Familiar: , 0, π‘π’
Gain .
, gain for each of your s in play.
Necrotic Kriss: , 6,
, Discard or sacrifice a , gain 4 energy tokens.
Lantern Of Xidit: , 24, π‘π‘π‘π’π’π’
At the end of the game, Gain for each energy in your reserve.
Sealed Chest Of Urm: , 10, π’
At the end of the game, if you have no s in play,
gain crystals.
Mirror Of The Seasons: , 8,
, Discard some crystals, transform as many identical
energy tokens as the crystals into that number of
energy tokens of another type.
Pendant Of Ragnor: , 0, π‘
Gain 1 energy token for each of your s (except this card)
in play.
Sid Nightshade: , 6, π’ π’π’ π’π’π’
If you have more crystals than any of your opponents,
they must give you crystals each.
Damned Soul Of Onys: , -5,
Gain
At the end of the round, lose crystals.
, Pass this card (Dised) to the next player.
List of Power Cards Used in Enchanted Kingdom:
Heart Of Argos: , 7, π’π’
Once per turn, if you one of your power cards, place an π’ on Heart Of Argos.
At the end of the round, put the π’ into your reserve.
Heart Of Argos can only hold one energy token at a time. The energy placed on Heart Of Argos
can not be discarded via another power card.
Horn Of Plenty: , 4, π’
At the end of the round, discard 1 energy (either from your reserve or Amulet Of Water)
if you have at least one energy.
Gain if the discarded energy is π’.
May be affected by Staff Of Winter if the discarded energy is from your reserve.
Fairy Monolith: , 6, π’π’
At the end of the round, you may choose to put an energy from your reserve onto this card.
Discard all the energies placed on this card if it is removed from play.
Return at least one (or maybe all) of your energy tokens from this card to your reserve.
You can't this card if there are no tokens on it.
Selenia's Codex: , 6,
Immediately return a (with at least 1 energy in its summoning cost) (that is not a Selenia's Codex)
(if you have at least one) to your hand.
Scroll of Ishtar: , 7, π‘π‘
Choose one of the 4 energy types (π‘π’).
Reveal the cards in the draw pile and discard them until you reveal a with the chosen energy
in its summoning cost. Choose any of the options below:
Keep the revealed card.
Discard it, and continue revealing and discarding until you reveal a with , and add it to your hand.
Discard it, and continue revealing and discarding until you reveal a with π‘, and add it to your hand.
Discard it, and continue revealing and discarding until you reveal a with π’, and add it to your hand.
Discard it, and continue revealing and discarding until you reveal a with , and add it to your hand.
Medosae's Lantern: , 24, ()
Your energy reserve is decreased by 1.
At the end of the round, receive .
Summon, don't play. However, if you have Hand of Fortune, you may spend either
or .
Statue Of Eolis: , 6, π‘π’
Your energy reserve is decreased by 1.
Whenever the season changes (or via Temporal boot), choose:
Collect and look at the top card of the draw pile.
Collect 1 energy token.
Familiar Catcher: , 7, π‘
Reveal the cards in the draw pile and discard them until you reveal a . Choose any of the options below:
Keep the revealed card.
Discard it, and continue revealing and discarding until you reveal a , and add it to your hand.
List of Special Ability Tokens used in Enchanted Kingdom (Not used On BGA):
Token 1: , -5,
Draw a power card, either add it to your hand or discard it.
Token 2: , 6,
Discard or Sacrifice one of your cards.
Token 3: , -5,
Gain 2 energy tokens.
Token 4: , 10,
-1
Not to be used if you don't have enough to lose.
Token 5: , undefined,
Gain (instead of losing ) for each of your cards in hand at the end of the game.
Token 6: , 0,
You can transmute this turn, and get 1 extra crystal for each energy
token you transmute.
Token 7: , -6,
Token 8: , 18,
Discard (either from your reserve or Amulet Of Water)
Token 9: , -5,
+2
Token 10: , 3,
Move the season token forward or backward 2 spaces.
This may affect Figrim The Avaricious or Hourglass Of Time immediately,
if the season changes.
If the Token 10 puts the season to the Fourth year, the game would end
immediately after this round ends.
Token 11: , 9,
Look at the power cards in your opponent's hand.
Token 12: , 0,
Look at the top 3 cards in the draw pile, and put them back to the draw pile
in the order of your choice.
List of Power Cards Used in Path Of Destiny:
Dragonsoul: , 8,
Discard , dis an ed power card that is not a Dragonsoul.
Do not undo the effects done by the ed card.
Magma Core: , 0, π‘ π‘π‘ π‘π‘π‘
Whenever your opponent summons a power card (not via another power card), collect π‘.
this card: receive π‘π‘π‘.
If your turn is skipped immediately after you summon a power card in an online game,
check if your opponent has this card.
Twist Of Fate: , undefined, π Έπ ½π ΅π Έπ ½π Έππ
For Prelude Only: After selecting your 9 cards during the first step of the Prelude, if you have
Twist Of Fate in your hand, β» it and draw 2 power cards. Add one to your hand and discard the other.
All copies of Twist Of Fate should be β»ed before the tournament started.
Potion Of The Ancients: , 0, π‘π’
this card: Choose two of the four options:
-
All faces of the destiny die used in Path Of Destiny (Not Used On BGA):
1. Energy +
2. Energy + Energy +
3. +
4. +
5. +
6.
π‘π’List of Special Ability Tokens used in Path Of Destiny (Not used On BGA):
Token 13: , -5,
Add the top card of the discard pile to your hand.
Token 14: , 3,
Undo bonus Karma effect (See Throne Of Renewal Power Card description)
Token 15: , 10,
Discard π‘π‘π‘π‘π‘ and draw a power card.
Token 16: , 5,
Roll the Destiny die and apply the effects on both the season die and the destiny die.
You can't use this unless you have the Path Of Destiny Enchantment Cards.
Token 17: , 9,
Instead Of performing the actions of your season die, reroll it.
perform the new action of the new die roll
Token 18: , 9,
Select one of "Your cards for Year II:" or "Your cards for Year III:" and add it
To your hand.
Not to be used in the final year.