It seems that the generator of random (cubes) numbers gives not entirely random values
1. it seems that triggers of the arrival of the bandits (7) when someone has more than 7 cards (especially at the end of the game) are almost certainly 7 - in almost every game.
2. If most of the numbers are covered in the settlement setting, then, artificially adjust the balance for players with weaker strategic placement.
For example: 3 4 5 6 8 11 - what is the most common 9 ???
It was clearly expressed I had so in 2 of the games 8 (more precisely in 2 games I noticed it very well)
Maybe it’s a coincidence and I’m wrong, but it was too much (especially with knights) for the games I played (8)
Artificially twisted dice to make the game more interesting # spoils the game !! = It kills all the strategy in the game, and spoils the experience and fun of the game
p.s. Sorry if I’m wrong .
And in general, the Game is very much liked and the developers WELL !!
Thank you very much for the opportunity to play it !!
1. it seems that triggers of the arrival of the bandits (7) when someone has more than 7 cards (especially at the end of the game) are almost certainly 7 - in almost every game.
2. If most of the numbers are covered in the settlement setting, then, artificially adjust the balance for players with weaker strategic placement.
For example: 3 4 5 6 8 11 - what is the most common 9 ???
It was clearly expressed I had so in 2 of the games 8 (more precisely in 2 games I noticed it very well)
Maybe it’s a coincidence and I’m wrong, but it was too much (especially with knights) for the games I played (8)
Artificially twisted dice to make the game more interesting # spoils the game !! = It kills all the strategy in the game, and spoils the experience and fun of the game
p.s. Sorry if I’m wrong .
And in general, the Game is very much liked and the developers WELL !!
Thank you very much for the opportunity to play it !!