Hi,
Maybe this topic has come up before, but with a quick search I could not find anything relating to it.
However, I've recently come across players in multiple tournaments who do not play their game at all (or stop after just a few moves) and due to the current time limit settings let everyone else wait for the next round to begin - possibly for days.
I'll give you an example. A game's maximum duration is 7 days (3 days allotted time per player + 1 extra day). One player has not played a single move. Their individual allotted time (3 days) has been exceeded by 2 days (to in total the player has not played a move in 5 days). All the other games have finished and everyone else is just waiting. It is also unfair for the opponent of the inactive player who has their 3 days unused and due to the maximum time limit of 7 days would not be able to use all that time anymore.
Could this be improved somehow? For instance, if the player's allotted individual time is 3 days and the game maximum duration is 7 days, then could the game winner be declared after the inactive player has exceeded their individual time limit (in this case 3 days) plus half a day or 1 day depending on whether to halve the extra day between the players or not.
Maybe this topic has come up before, but with a quick search I could not find anything relating to it.
However, I've recently come across players in multiple tournaments who do not play their game at all (or stop after just a few moves) and due to the current time limit settings let everyone else wait for the next round to begin - possibly for days.
I'll give you an example. A game's maximum duration is 7 days (3 days allotted time per player + 1 extra day). One player has not played a single move. Their individual allotted time (3 days) has been exceeded by 2 days (to in total the player has not played a move in 5 days). All the other games have finished and everyone else is just waiting. It is also unfair for the opponent of the inactive player who has their 3 days unused and due to the maximum time limit of 7 days would not be able to use all that time anymore.
Could this be improved somehow? For instance, if the player's allotted individual time is 3 days and the game maximum duration is 7 days, then could the game winner be declared after the inactive player has exceeded their individual time limit (in this case 3 days) plus half a day or 1 day depending on whether to halve the extra day between the players or not.