Short turn-based tournaments are seriously lacking integrity

Tournaments organization / Organisation des tournois
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Serilo
Posts: 9
Joined: 28 February 2019, 20:43

Short turn-based tournaments are seriously lacking integrity

Post by Serilo » 04 August 2019, 18:01

The only way to setup short tournaments causes them to be a timeout galore.
24 hours per player settings are extremely unsound: It's a two days tournament, so you have to factor in on average 7.5 hours for sleep only per day, which means if you get unlucky with the time zones or sleeping patterns you could be very well 14 or more hours off just because of that. Then factor in the need to eat something, and...
basically to reliably finish all games in such a tournament requires you to be someone without a job, without any other duties, constantly glued to the screen...
not good.
Generally, it would be far better if turn-based tournaments could have fixed playing hours to complete them(with a maximum of 16 hours per day).

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RicardoRix
Posts: 658
Joined: 29 April 2012, 23:43

Re: Short turn-based tournaments are seriously lacking integrity

Post by RicardoRix » 05 August 2019, 17:03

I think you're missing the 'Playing hours' selection in the tournament configuration.

Personally I think the time-outs come from a lack of a move time increment.
Some games maybe 10 moves, some might be 200. How does that fit in a constant time frame?
Especially with round-robin format, this time-increment would work well.

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