Hi,
RobbyD wrote:i reported this a month ago
Where did you report it? I didn't see it.
RobbyD wrote:Ridiculous for such an easy fix! IT is the ONLYaction that does NOT have a ACTION BUTTON! so what is so hard to have a really fly? blue button to safeguard a faulty move since there is no getting out of it?
This is not a "fix". It would be easy to do, but this is not the problem. Very very few moves on BGA have a confirm button, and this is a choice, it's not because it's more work. Here's a part of the BGA studio guidelines for developers:
II-6 Confirm a move
As a rule of thumb, dont provide a way to confirm a move. Confirming a move slows down the user interface and thus, the game flow. You can eventually [sic] allow a player to confirm a move if this is a very critical step in a game, and if it is possible that a player triggers the action by accident. Hawaii : ending a turn is a critical action that happens only 5 times per player in a game. In this case, it is acceptable (and a good idea) to have a confirmation dialog.
I don't think that a fly action is more critical than other moves in various BGA games, and I don't understand why the fact that it doesn't have an action button is so important.
RobbyD wrote:BUT tis time just dropping a chat window it flew me to the planet behind the chat window in a crucial move
THIS may be the real problem. I don't understand exactly what happened, but it could have happen with lots of other moves in various games, am I wrong? Did this happen to you (or to other players reading this post, feel free to comment) several times?
(By the way, I saw your bug report about a blocked game, and asked you more details. I thought that you would receive a notification, but since it's been a long time, you might have not received any. If you go back to the bug report, and answer my question, I'll try to investigate this issue.)