Daggerheart wrote:Jest Phulin wrote:If you had to get up in the middle of the night to respond to their moves, they had to get up in the middle of the night to respond to yours as well. You were not inconvenienced more than them.
First question: do some tournament players try to exploit that timer runs out, especially if they are losing/risk losing? Yes, I believe so. I have encountered it two times now. But one of them was extreme. He monitored when I logged off and moved according to nighttime were I live. The current format opens up to exploit of time.
OK, in answer to your first question: Yes, in any system where there are a set of rules, there will be someone who tries to exploit loopholes in those rules. This does not mean that the rules need to be changed, though.
As to your second question: Oh, wait, there is no second question. "First XXXX" does imply a second XXXX, by the way.
But, I still see no need to change the system. Game time only applies in tournaments when the game is unfinished. If you sign up for a tournament that gives you 3.5 days of thinking time, and there are 8 times you need to move (such as a week-long Quarto tournament**), you know you need to make a move every 11 hours or so. If you make your moves in this time, even if the opponent makes their moves immediately after yours, you will still complete the game in time. If you cannot commit to the time requirements as stated, don't join the tournament.
And, going back to another statement you made: what proof do you have that someone actively monitored when you logged out, and then moved according to when it was night for you? I may be wrong, but isn't middle of the night in Norway right before work in Japan and right after work in much of the US, standard gaming times for two countries that seem to game on this site a bit? Even if they were actively monitoring you, could you have not countered this by logging off an hour earlier, waiting an hour, then logging back in to check and see if a move was needed?
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** Quarto is not the only game that applies. Without going through the list of games, Elefenland, Reversi, Yahtzee, Carcassone, and Targi have a definitive number of moves (maximum) per player. Several others have a quite narrow range of turns per player.