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7 Wonders: mark a card that you already have

Posted: 07 July 2018, 21:48
by Wentu
Hello! first of all, the implementation of 7 Wonders is truly masterful. thank you for implementing it!
I have a suggestion: when among the cards that I receive there is one that I already own, could you please mark it not with the symbol "you can afford it", "you have to pay something" or "you can't afford it" .. but with a fourt symbol: "You can't take it ", maybe using the symbol "you cannot enter this road" (sorry i dont know the name of the street sign)

Thankx!

Wentu

Re: 7 Wonders: mark a card that you already have

Posted: 07 July 2018, 22:06
by N_Faker
This? Image

Re: 7 Wonders: mark a card that you already have

Posted: 08 July 2018, 14:03
by Wentu
exactly!

Re: 7 Wonders: mark a card that you already have

Posted: 11 July 2018, 14:44
by Corwin007
I'd love to see that implemented as well. It's a bit of a waste to let you go through all the reasoning of whether you want to build it or not, only to the realize you already have it.

Re: 7 Wonders: mark a card that you already have

Posted: 13 July 2018, 09:57
by sourisdudesert
Hi

We implemented a lot of automatic helps on 7W already, way much that we used to do on BGA. The thing is we do not want to transform this game into something which is "100% automatic", so we won't add more helpers.

Hope you understand.

Re: 7 Wonders: mark a card that you already have

Posted: 14 July 2018, 10:58
by Liallan
sourisdudesert wrote:We implemented a lot of automatic helps on 7W already, way much that we used to do on BGA. The thing is we do not want to transform this game into something which is "100% automatic", so we won't add more helpers.
Assuming it still enforces the rules (i.e. after the card is selected and it's too late, it can't be played), then I totally agree. If it really does have things like "you can't afford this," I don't even think that ought to be there. It should be the responsibility of the player to pay attention to what they are doing.

Re: 7 Wonders: mark a card that you already have

Posted: 10 August 2018, 17:58
by StratThinker
sourisdudesert wrote:Hi

We implemented a lot of automatic helps on 7W already, way much that we used to do on BGA. The thing is we do not want to transform this game into something which is "100% automatic", so we won't add more helpers.

Hope you understand.
In a real game, you can quickly visually compare your cards to what you want to take; but here you must hover over several cards individually.

Re: 7 Wonders: mark a card that you already have

Posted: 10 August 2018, 23:54
by cogitoergosum87
StratThinker wrote:
sourisdudesert wrote:Hi

We implemented a lot of automatic helps on 7W already, way much that we used to do on BGA. The thing is we do not want to transform this game into something which is "100% automatic", so we won't add more helpers.

Hope you understand.
In a real game, you can quickly visually compare your cards to what you want to take; but here you must hover over several cards individually.

I agree with this wholeheartedly. It's truly frustrating to hover over things and still, as you cannot see all your - or other players' - cards in their entirety at once, it makes playing the game much more difficult than in real life - despite the currently implemented helpers that I could more readily live without if only I could see all the cards. Could you consider adding an alternate view (like in Innovation, for example) instead, where all the cards of all players in their entirety are visible? I'd be content with the alternate view and the tree that show's the chaining and the total amount of each card in play. At the moment the "helpers" make it harder to deduce what the best move is. Helpers I would not necessarily need and transforming the game more towards the actual board game would make the it more interesting and in the long run help improve the players' reasoning.

Best,
cogito