7 wonders - orientation of trading posts

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tap-zbyna
Posts: 21
Joined: 14 October 2013, 17:45

7 wonders - orientation of trading posts

Post by tap-zbyna »

hello,

I think there is something wrong with the orientation of trading posts and it is somenthing that really needs to be reworked.

"to trade" means "to trade goods for 1 gold instead of 2" in the following text

If you buy east trading post you are supposed to trade with player who is sending cards to you in first and third age. Yet because of the display of whole game table (you are on the top) you trade with player you are sending cards to.

What is even worse - lets say you play 4players game. You buy East trading post and player accross the table (the one you can´t trade with) builds West trading post. Now both of you should trade goods with the SAME player. And you are not.

The problem is, of course, in the display of the table. These two images can help:

https://ibb.co/hoO2Ne
https://ibb.co/gEyDTK

It looks like a cosmetic problem, but it is not. Lets say one player has plenty of brown cards. His neighbours should be able to build trading post so they can both trade with him. But in BGA version this can´t be done. I have the game at home and when we play 4p game it is very common situation Giza, Rhodos are typically used for this because they have to build a lot of brown cards.
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6element
Posts: 146
Joined: 26 July 2018, 10:15

Re: 7 wonders - orientation of trading posts

Post by 6element »

tap-zbyna wrote:
What is even worse - lets say you play 4players game. You buy East trading post and player accross the table (the one you can´t trade with) builds West trading post. Now both of you should trade goods with the SAME player. And you are not.
And you are.
tap-zbyna wrote: The problem is, of course, in the display of the table.
The issue is visual only, the functionality is correct. And the visual issue affects trading posts built by opponents.
tap-zbyna wrote: It looks like a cosmetic problem, but it is not. Lets say one player has plenty of brown cards. His neighbours should be able to build trading post so they can both trade with him. But in BGA version this can´t be done.
You're not correct - the BGA implementation is correct in terms of functionality.

The only issue (which is indeed slightly confusing / annoying) is that the visual representation of opponents' trading post is somewhat misleading.
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CB Droege
Posts: 340
Joined: 30 November 2012, 02:26
Location: Munich
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Re: 7 wonders - orientation of trading posts

Post by CB Droege »

I already answered the same in your other thread. Please don't make multiple threads of the same topic. It wastes people's time. :(
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