Start every second time 2-player games

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Daggerheart
Posts: 101
Joined: 14 January 2017, 01:18

Start every second time 2-player games

Post by Daggerheart »

I think BGA should keep track over who started each game, and alternate start if the same opponents meet again in the same game. Note: Only 2-player games. There are several games where starting is a benefit.
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Lotus Blossom
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Joined: 12 November 2017, 01:45

Re: Start every second time 2-player games

Post by Lotus Blossom »

+1
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Fra83
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Joined: 27 January 2017, 12:47

Re: Start every second time 2-player games

Post by Fra83 »

+1
sdstig
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Joined: 06 August 2017, 20:19

Re: Start every second time 2-player games

Post by sdstig »

+1
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Stekksta
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Joined: 21 September 2017, 15:24

Re: Start every second time 2-player games

Post by Stekksta »

+1
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C-H
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Joined: 21 July 2017, 17:52

Re: Start every second time 2-player games

Post by C-H »

+ 1
hognej
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Joined: 02 April 2018, 12:34

Re: Start every second time 2-player games

Post by hognej »

+1
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Jest Phulin
Posts: 1856
Joined: 08 July 2013, 21:50

Re: Start every second time 2-player games

Post by Jest Phulin »

-1

This is extra information to keep track of that provides little benefit beyond the random start. The number of data points to keep track of increases close to the square of the number of players, so it could grow quite large for popular games. And, while the history of matches between players is a searchable function already, note how long that search takes; it ties up a lot of resources.

Additionally, functionality like this could be used to skew tournaments. If there is a tournament coming up, a player can track down the participants, and play one or two games against them beforehand to get the preferred starting position.

Then, there are the ELO boosters. Knowing which games would be starting in the favorable and unfavorable positions, they could play games in the favorable position with ELO on, and switch it off for the next game.
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Daggerheart
Posts: 101
Joined: 14 January 2017, 01:18

Re: Start every second time 2-player games

Post by Daggerheart »

Jest Phulin wrote:-1

This is extra information to keep track of that provides little benefit beyond the random start. The number of data points to keep track of increases close to the square of the number of players, so it could grow quite large for popular games. And, while the history of matches between players is a searchable function already, note how long that search takes; it ties up a lot of resources.

Additionally, functionality like this could be used to skew tournaments. If there is a tournament coming up, a player can track down the participants, and play one or two games against them beforehand to get the preferred starting position.

Then, there are the ELO boosters. Knowing which games would be starting in the favorable and unfavorable positions, they could play games in the favorable position with ELO on, and switch it off for the next game.
You write against anything others post here. It's a pattern. You do it all the time. What is your problem???
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Polarlys
Posts: 1
Joined: 10 October 2016, 11:07

Re: Start every second time 2-player games

Post by Polarlys »

good suggestion
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