I know the topic of conceding games popped up enough here on the forum, but at today it doesn't seem solved.
1. Boardgames, especially euro's, are all about VP. I think most players like to know their end score in a game, it's just not all about competition and elo. For me the best reward is getting better in a game, I like to have my personal high score so that I can try to beat it.
2. This leads to conceding games here on BGA. Is it morally correct to concede? As you know BGA has a filter so you can concede only after 50% of the game. Starting from this , with a minimal correction, we could come to a happy ending for this topic.
3. Make the "concede game" option available between 50% and 90% of game progress. The real problem is quitting in the last turns. I admit I have also done it, because so many players have done this to me before. But it has to stop. Games feel like garbage when this happens.
4.It's fair enough to say that a player can evaluate, at 90% of game progress,if the game is lost for sure or if he still has a little chance. If he takes that chance he should be prepared to end the game no matter what. I'm all in for conceding games due to a variety of reasons, we're still in front of a pc and there is real life going on...but just not during those last moves.
5. The other thing is that the last 10% of the game normally is the most rewarding for a gamer, not finishing the game at this point feels straight like a coitus interruptus.
I'm sorry if someone else suggested this before, too lazy today to get through all the topics
1. Boardgames, especially euro's, are all about VP. I think most players like to know their end score in a game, it's just not all about competition and elo. For me the best reward is getting better in a game, I like to have my personal high score so that I can try to beat it.
2. This leads to conceding games here on BGA. Is it morally correct to concede? As you know BGA has a filter so you can concede only after 50% of the game. Starting from this , with a minimal correction, we could come to a happy ending for this topic.
3. Make the "concede game" option available between 50% and 90% of game progress. The real problem is quitting in the last turns. I admit I have also done it, because so many players have done this to me before. But it has to stop. Games feel like garbage when this happens.
4.It's fair enough to say that a player can evaluate, at 90% of game progress,if the game is lost for sure or if he still has a little chance. If he takes that chance he should be prepared to end the game no matter what. I'm all in for conceding games due to a variety of reasons, we're still in front of a pc and there is real life going on...but just not during those last moves.
5. The other thing is that the last 10% of the game normally is the most rewarding for a gamer, not finishing the game at this point feels straight like a coitus interruptus.
I'm sorry if someone else suggested this before, too lazy today to get through all the topics