Disclaimer: It is easy to cheat intentionally at Hanabi if you so desire. That can't be changed and is not the goal of this suggestion.
I've seen some players (collectively) abandon games at hanabi rather frequently (up to every third game). Usually those players play until two cards of the same kind (or a single 5) are discarded and then propose to abandon.
And it makes sense because the incentive is rather high: In competitive games the winning player has no desire to abandon a game he would win/his opponents would lose. However, in a cooperative game like hanabi everybody benefits from abandoning a "bad" game - nobody is going to lose ELO.
For me, abandoning a bad game is a form of ELO-cheating. I'm not implying that those players are trying to cheat, they just don't want to finish a bad, frustrating game, knowing they will lose ELO even if they play perfect from now on. Others abandon perfectly fine games because a player has to leave or another one wants to join in. Thus the mechanism should be altered slightly:
If a table abandons a game everyone MIGHT lose ELO, but ONLY if they would lose ELO upon reaching the theoretical maximum left.
Examples:
Very Difficult game (30 points max), no mistakes made but a player has to leave, maximum points remaining: 30. No ELO lost.
Very Difficult game (30 points max), both 2W are discarded, maximum points remaining: 26. Everyone loses ELO as if the table reached 26 points (or +0, if they would gain ELO with 26).
I've seen some players (collectively) abandon games at hanabi rather frequently (up to every third game). Usually those players play until two cards of the same kind (or a single 5) are discarded and then propose to abandon.
And it makes sense because the incentive is rather high: In competitive games the winning player has no desire to abandon a game he would win/his opponents would lose. However, in a cooperative game like hanabi everybody benefits from abandoning a "bad" game - nobody is going to lose ELO.
For me, abandoning a bad game is a form of ELO-cheating. I'm not implying that those players are trying to cheat, they just don't want to finish a bad, frustrating game, knowing they will lose ELO even if they play perfect from now on. Others abandon perfectly fine games because a player has to leave or another one wants to join in. Thus the mechanism should be altered slightly:
If a table abandons a game everyone MIGHT lose ELO, but ONLY if they would lose ELO upon reaching the theoretical maximum left.
Examples:
Very Difficult game (30 points max), no mistakes made but a player has to leave, maximum points remaining: 30. No ELO lost.
Very Difficult game (30 points max), both 2W are discarded, maximum points remaining: 26. Everyone loses ELO as if the table reached 26 points (or +0, if they would gain ELO with 26).