Well, eoc was careful to write "here's my opinion"Cappie wrote:So you decide that the designers made a mistake?
Or did they admit to having made a mistake? I would love to read that.
We players all have opinions about games
Well, eoc was careful to write "here's my opinion"Cappie wrote:So you decide that the designers made a mistake?
Or did they admit to having made a mistake? I would love to read that.
Yeah, opinions are great. And welcome. Allthough I find the starvation-bashing a bit absurd and tedious.Een wrote:Well, eoc was careful to write "here's my opinion"Cappie wrote:So you decide that the designers made a mistake?
Or did they admit to having made a mistake? I would love to read that.
We players all have opinions about games
It's easy to state with the benefit of hindsight, of course, but yeah – humans are funny like that. I wouldn't expect game designers to take psychology classes when trying to figure out mechanics (let alone wording or connotation potential*) but in this instance, some early playtester butterfly flapping its proverbial wings by getting hugely upset could have prevented a great deal of unhappy tribe chieftains all over the world Oh well, definitely an interesting phenomenon... unless you get too involved with it yourself!N_Faker wrote: I find it funny how that would probably 'fix' this issue.
The counter is to not simply "block" the actions that end the game, but to actually use them to end the game fast. The player who isn't going for their feeding bonus points has no interest at all in finishing the game quickly, since that would mean the investment into more meeple won't have enough time to pay off. What you could try, on the other hand, in a 2p game where you suspect your opponent might go for said strategy is blocking the babymaking action every second turn.
It's a game, not history, but I also like when the mechanics fit the story, so I see it thus: There are traders and other villages in the area, clearly... If I don't have enough food at the end of the season, they end up having to make bad trades for it, and if they still don't have enough, they have to beg for it, which hurts my 'prestige' in the greater community (thus the points loss). There: history fixed...
Interesting.Grey Lord wrote: ↑19 August 2019, 06:42 In Czech official rules, a player loses 4 points per each missing food.
It works well because it does not allow to not feed on purpose (and win) and at the same time you are not punished by 10 points for below average roll of dice when one food / material is missing to feed whole tribe.