Thank you for the kind words. I'm glad you're enjoying the game. In the end, that's what it is, a game. One I hoped would offer a decent level of simulation and not be too onerous mechanically for its genre. It simulates somethings better than others. There is only so much a game can do when it tries to simulate the disparate campaigns of WW2.MrTempest wrote: ↑07 July 2021, 18:03 I agree, Robert! In this case, game balance is most important.
In my experience, however, the requirement in the Victory Conditions to reduce USSR National Will to 44 for an Axis victory, is slightly too harsh! 46 would, in my judgement, be most balanced.
I also want to add that USE is a war board game with impressive historical accuracy. Its elegance doesn't only lie in the interaction between its various game mechanics, easy to learn as they are, but in how well it portrays the decision-making of grand strategy and military operations.
There are other strategic WW2 boardgames that do it their own way with different mechanical approaches and simulation emphases. For those of us that like the genre, it's a shame more of them don't have a PC version so players can find the one they prefer. But there is little money to be made for the time invested programming them so I understand why. It's also why I greatly appreciate the volunteer effort Lunalol put into USE here on BGA.