A few user interface thoughts, obviously not high priority and I thought here was a sensible space for them so others could comment:
at the start of the economic phase for each player it would be good if the screen re-centred on the homeworld of the player.
‘You must resolve battles in an order of your choice’ would be clearer wording than ‘you must attack space ships in same system’, and if there is only one battle just go directly to that battle rather than wait for the player to click on the hex.
Show the dice roll and result of each attack in combat box, so players do not have go to the log to see what happened, and display target number next to enemy ship after a player has selected the firing ship.
Can planets be presented in alphabetic order in the economy phase to make it easy to find them (Home World then all others in alphabetic order).
at the start of the economic phase for each player it would be good if the screen re-centred on the homeworld of the player.
‘You must resolve battles in an order of your choice’ would be clearer wording than ‘you must attack space ships in same system’, and if there is only one battle just go directly to that battle rather than wait for the player to click on the hex.
Show the dice roll and result of each attack in combat box, so players do not have go to the log to see what happened, and display target number next to enemy ship after a player has selected the firing ship.
Can planets be presented in alphabetic order in the economy phase to make it easy to find them (Home World then all others in alphabetic order).