Hello,
in age1, there are the cards that everyone wants to get (resources + sciences) and the useless cards (3points or 1 shield cards).
The result of this is that:
- the game in age1 can be stereotyped (always the same)
- there is a big advantage for the first player because with the set up of the pyramid in age1, he can generally choose to pick up the good cards and let most of the useless cards to the second player.
In order to avoid this, I would suggest that the player starting the age2 is the one who took the last card in age1, in all the cases, even if the military cursor is not in the middle position . And the same for starting age3.
The fact that you will not automatic start the next age if you are in a weaker military position, will involve that a military attack starting from age1 will be much more rewarded than now and can become a real threat !
With the current rules, for the second player, if he decides to pick up the 1 shield cards in age1, he will lose his advantage to start the age2, so there is rarely interest to pick up these cards.
My proposal would make age1 much more exciting with real difficult choices between all the cards (resources, sciences AND military cards).
In the same idea, we could have all the blue cards of age1 with 4 points instead of 3.
With a combination of these 2 proposals, the age 1 would become much different from now, with a lot of diversity from 1 game to another in the pick up choices between ALL THE CARDS...and with much more reduced advantage for the player1.
What do you think about it?
Christophe
in age1, there are the cards that everyone wants to get (resources + sciences) and the useless cards (3points or 1 shield cards).
The result of this is that:
- the game in age1 can be stereotyped (always the same)
- there is a big advantage for the first player because with the set up of the pyramid in age1, he can generally choose to pick up the good cards and let most of the useless cards to the second player.
In order to avoid this, I would suggest that the player starting the age2 is the one who took the last card in age1, in all the cases, even if the military cursor is not in the middle position . And the same for starting age3.
The fact that you will not automatic start the next age if you are in a weaker military position, will involve that a military attack starting from age1 will be much more rewarded than now and can become a real threat !
With the current rules, for the second player, if he decides to pick up the 1 shield cards in age1, he will lose his advantage to start the age2, so there is rarely interest to pick up these cards.
My proposal would make age1 much more exciting with real difficult choices between all the cards (resources, sciences AND military cards).
In the same idea, we could have all the blue cards of age1 with 4 points instead of 3.
With a combination of these 2 proposals, the age 1 would become much different from now, with a lot of diversity from 1 game to another in the pick up choices between ALL THE CARDS...and with much more reduced advantage for the player1.
What do you think about it?
Christophe