Hey there, wanted to start an discussion about what conspiracies are the best in 7WD agora+pantheon (i know, pure agora would be slightly different...).
Here is my personal list [if someone is interested i can argue/explain why i placed them there] - would also like to hear your opinions!
btw, ranking is about effectiveness AND consistency (as in some wonders might be great but very very rarely so - most of the conspiracies are somewhat situational, but for example the S tier ones are in it , because they are ultra deadly a lot of the time, and you can use them almost always good if you get them soon enough (even in suboptimal settings..))
Have fun! :
Edit:
1st note: I should have cleared up that I do NOT take into account how easy or hard it is to play specific cards ideally/with most impact - I just assume a top tier level of player (but it might be fun to rank this cards in "hardness to play good"; but this seems quite useless, just fun)
2nd note: when I made (and when Ill make future ) rankings to this game, I thought about it (mostly) as a deformed bell curve per card in the dimensions "how good/deadly it is" x "how often/in how many games (if almost ideally used) it has that effect/potential" - this averages out as a tier RELATIVE to the other options in that class of actions (not comparing gods with conspiracies....)
3rd note: in tiers the cards are unsorted/of the same value approximatly (in a general sense, in special situations it WILL be different)
Here is my personal list [if someone is interested i can argue/explain why i placed them there] - would also like to hear your opinions!
btw, ranking is about effectiveness AND consistency (as in some wonders might be great but very very rarely so - most of the conspiracies are somewhat situational, but for example the S tier ones are in it , because they are ultra deadly a lot of the time, and you can use them almost always good if you get them soon enough (even in suboptimal settings..))
Have fun! :
Edit:
1st note: I should have cleared up that I do NOT take into account how easy or hard it is to play specific cards ideally/with most impact - I just assume a top tier level of player (but it might be fun to rank this cards in "hardness to play good"; but this seems quite useless, just fun)
2nd note: when I made (and when Ill make future ) rankings to this game, I thought about it (mostly) as a deformed bell curve per card in the dimensions "how good/deadly it is" x "how often/in how many games (if almost ideally used) it has that effect/potential" - this averages out as a tier RELATIVE to the other options in that class of actions (not comparing gods with conspiracies....)
3rd note: in tiers the cards are unsorted/of the same value approximatly (in a general sense, in special situations it WILL be different)