Does anybody know if it breaks ongoing games if I add the option:
"updateGameProgression" => true
to one or more game states that did not have this option set before?
Nothing else listed as critical in the documentation changes (i.e., no changes to logic, states, connectivity, game options, etc).
Thx,
gilthe
"updateGameProgression" => true
to one or more game states that did not have this option set before?
Nothing else listed as critical in the documentation changes (i.e., no changes to logic, states, connectivity, game options, etc).
Thx,
gilthe