If anyone has calculated the odds.
is peeking worth it?
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Re: is peeking worth it?
The only way to lose is when you run out of stealth tokens.
So, one of your main goal is to keep a maximum of stealth possible.
Which mean if you run into an unknown tile with a non negligeable % chance to lose a stealth (like 5%+), it's usually not good.
A guard moving 2 tiles per turn isn't much a danger, it's really rare you should lose a stealth (so if you are solo in floor1).
A guard moving 6 tiles per turn is much more a danger, so taking risks has way higher value.
Same if you have lots of stealth and you teammate have not.
So here is my global strategy about that:
I try to always be safe where I'm at. And try to be safe most of the time in my next turn.
If I am, I will peek around, trigger useful alarms, add hacks, add dices. I could decide to use my first two actions without peeking if there is a very high chance i will be fine.
If I am not, I try to be safe somehow. Usually that mean not peeking.
I would said I maybe peek 70% of my tiles.
So, one of your main goal is to keep a maximum of stealth possible.
Which mean if you run into an unknown tile with a non negligeable % chance to lose a stealth (like 5%+), it's usually not good.
A guard moving 2 tiles per turn isn't much a danger, it's really rare you should lose a stealth (so if you are solo in floor1).
A guard moving 6 tiles per turn is much more a danger, so taking risks has way higher value.
Same if you have lots of stealth and you teammate have not.
So here is my global strategy about that:
I try to always be safe where I'm at. And try to be safe most of the time in my next turn.
If I am, I will peek around, trigger useful alarms, add hacks, add dices. I could decide to use my first two actions without peeking if there is a very high chance i will be fine.
If I am not, I try to be safe somehow. Usually that mean not peeking.
I would said I maybe peek 70% of my tiles.
- Earthboundia
- Posts: 74
- Joined: 01 August 2022, 04:53
Re: is peeking worth it?
Post by Earthboundia »
It varies from case to case. Sometimes you can just walk through tiles and hope you don't trigger an alarm. Sometimes you have to walk through tiles otherwise you will get caught. I tend to only use peeking though when the tile is in a corner or I have only one action left and it might be risky to move again.
Also teammates is a huge consideration too. 3 or move on a floor can make triggering an alarm really bad for your team.
Also teammates is a huge consideration too. 3 or move on a floor can make triggering an alarm really bad for your team.
Re: is peeking worth it?
I tend to walk first during my first 2 action points. Then, it really depends if there are teammates on the same floor and where is the guard.
I would say triggering an alarm is rarely a problem. I find it way more annoying to stumble upon a walk away.
Of course, if the tile is a dead end, I’ll always peek.
I would say triggering an alarm is rarely a problem. I find it way more annoying to stumble upon a walk away.
Of course, if the tile is a dead end, I’ll always peek.
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- ↳ Nylon-ppong
- ↳ ONE
- ↳ Okanagan: Valley of the Lakes
- ↳ Oxono
- ↳ Pax Renaissance
- ↳ Penny Press
- ↳ Piepmatz
- ↳ Pier 18
- ↳ Pinochle
- ↳ Pocket Cats
- ↳ Poker Dice
- ↳ Pond
- ↳ Pook
- ↳ Praga Caput Regni
- ↳ Puerto Rico
- ↳ Quinque
- ↳ Quintus
- ↳ Race for the Galaxy
- ↳ Redstone
- ↳ Reflections in the Looking Glass
- ↳ River Valley Glassworks
- ↳ Roppyakken
- ↳ Sahwari
- ↳ Sasaki
- ↳ Scriptoria
- ↳ Seotda
- ↳ Sevens
- ↳ Sheep Boom Bah
- ↳ Sobek 2 players
- ↳ Soluna
- ↳ Squadro
- ↳ Tang Hu Lu
- ↳ The Battle for Hill 218
- ↳ The Gnomes of Zavandor
- ↳ The Great American Fox Hunt
- ↳ The Great Split
- ↳ The Jelly Monster Lab
- ↳ The Lady and the Tiger (Doors)
- ↳ The Nine Domains
- ↳ The Shipwreck Arcana
- ↳ Tholos
- ↳ Thrive
- ↳ Tien Len
- ↳ Tiny Farms
- ↳ Toepen
- ↳ Tortuga 1667
- ↳ Trailblazers
- ↳ Trellis
- ↳ TriATri
- ↳ Troggu
- ↳ Tuned
- ↳ Twin Palms
- ↳ Two-Ten-Jack
- ↳ Unrest
- ↳ Vault A Den of Thieves
- ↳ Wastelandia
- ↳ Yoxii
- ↳ Zefiria
- ↳ Écarté