I will give you now the hgroup approach of things. Bga's conventions are some things which try to be simple, and aren't optimised.
On hgroup, you have something called tempo clue, a tempo clue is when you reclue only saved cards. That look bad. You could be given it because:
1- it gets two or more clued cards to play
2- clued card is not a 5 and it is "out of order" (meaning that it is impossible for a Prompt to get the card played)
3- the clued card was Chop Moved and it is now playable
4- playing the clued card would "unlock" someone's hand
On this case, it's supposed valuable, that mean no extra meaning happen.
When it's not, the clue is considered bad, and you aren't allowed to give it by default.
The main thing it does, called 'tempo clue chop move', is that it chop move (=save the chop) the clued player. So his chop is saved.
I don't think I could talk more about this subject, I start too much to ignore any argument because I just practiced only one of two ways. But how that one way evolved make it really hard for the other one to compare, mainly because it hasn't evolved.
On hgroup, you have something called tempo clue, a tempo clue is when you reclue only saved cards. That look bad. You could be given it because:
1- it gets two or more clued cards to play
2- clued card is not a 5 and it is "out of order" (meaning that it is impossible for a Prompt to get the card played)
3- the clued card was Chop Moved and it is now playable
4- playing the clued card would "unlock" someone's hand
On this case, it's supposed valuable, that mean no extra meaning happen.
When it's not, the clue is considered bad, and you aren't allowed to give it by default.
The main thing it does, called 'tempo clue chop move', is that it chop move (=save the chop) the clued player. So his chop is saved.
I don't think I could talk more about this subject, I start too much to ignore any argument because I just practiced only one of two ways. But how that one way evolved make it really hard for the other one to compare, mainly because it hasn't evolved.