Strategic differences between gomoku and Pente

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watsu
Posts: 16
Joined: 20 January 2018, 00:25

Strategic differences between gomoku and Pente

Post by watsu »

On the tips Pente page - https://en.doc.boardgamearena.com/Tips_pente I've created a new section called differences in strategies between gomoku and Pente. While some people consider Pente to be a gomoku variant, the combination of overlines winning in Pente and the potential to capture pairs of stones (and to win by capturing five pairs) create significant strategic differences between the two games. From opening proposals through to the endgame, more often than not the games are completely different and the winning strategies for one game may not work as well (or at all) in the other game. I hope that by adding more content to this section over time I can help gomoku players improve their Pente strength. I'm open to suggestions for additional content (or feedback on things which may need more clarification or examples) for this section which people would find helpful. However, I haven't found an easy way to add example games (with move numbers) to the wiki, so I'll likely be adding most examples of strategic differences from actual games here instead.
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