One of the items in the pre-release checklist is implementing zombie turns.
Is it a hard requirement?
I'm working on a 2-player trick-taking game. It doesn't make sense to skip the zombie player's turn, since everything happens as In a 2-player trick taking game, it doesn't make sense to implement a turn skip, since everything happens in reaction to each other.
I can make it act randomly, but how useful would that be?
Speaking of automated moves, should I automate the last move in a hand, when both players have just one card to play, and no choice in the matter?
Is it a hard requirement?
I'm working on a 2-player trick-taking game. It doesn't make sense to skip the zombie player's turn, since everything happens as In a 2-player trick taking game, it doesn't make sense to implement a turn skip, since everything happens in reaction to each other.
I can make it act randomly, but how useful would that be?
Speaking of automated moves, should I automate the last move in a hand, when both players have just one card to play, and no choice in the matter?