Han Shot First wrote: ↑03 October 2022, 19:36I think the point of view here depends a bit on your gaming background. My background is chess, which I played in a local league for over 20 years. In chess it is considered quite rude to play until checkmate, certainly in face to face games. It is polite to resign when you know you cannot win. So I have no problem with people who resign two player games. But I am interested to hear of other points of view. I find your reasons above interesting.
I said it in first post: if you combine an abstract game (so remove some people playing for having a good time/a good thematic) and a competitive game (ie a game with many players playing 100+ games, so where you will find less people which just play casually), that will decrease a lot the number of people who wanna play until the end.
Han Shot First wrote: ↑03 October 2022, 19:29Did you not read my post, or did you just misunderstand it horrendously. There was a bug. I was unable to make any move.
[For the record, I then played a few moves in training mode with a friend and had no problems. The next game I played completed without incident.]
Game breaking bugs are really rare outside of alpha and beta games. If it was your first game, and you aren't using something weird (like mac or opera), there is a really high chance you didn't clicked where you needed to.
And if it was really a bug, that should be rare anyway, and already reported, or you can report it yourself:
https://boardgamearena.com/bugs .
Ehronde wrote: ↑03 October 2022, 19:53
Might be fun for the winner, but is it also fun for the loser? A game is a good game, if all participants have fun. Why should the loser continue a game he has no fun with?
Personnally, I concede when I think it's lost. But since I'm not playing those abstract competitive game, I ask in chat if I can concede or if he wants to finish the game.
And I got both answers.
In hearthstone, you got the same thing: people which concede when they are lost in board, and people who don't.
Let's said you have a 'fireball' in hand which deal 6 damage to the opponent (your opponent don't know it), and monsters on the field which deal a total of 6 damage (your opponent know it).
You can either attack with your monsters first, and then play your fireball, which will make your opponent not concede because he doesn't know he has lost.
Or you can play your fireball first, and if your opponent react enough fast, he will concede before you got time to attack with your monsters.
Many players will be in both categories, even if I believe there will be more players which play their fireball first.